Fml Latest: http://pastebin.com/AwVueW8E
thats a fresh start and i didnt see any errorsas far as i can tell
and it seems server is still locked from /stop
So yeah, the only issue it looks like you have is that inheritance is completely reversed, meaning everyone who joins your server will have all permissions. A group’s parent is the group it inherits permissions from, while you have parents set up like children.
But if they were reversed wouldnt that mean console has all perms? cuz its still locked from /stop
as of reading that i realised i shouldnt try setting up parents without a days sleep
Well you explicitly set stop to false in the admin group which the Trainer group inherits from, so that’s probably why…
Why can i not edit the json file directly without getting errors?
Because you can’t figure out the correct syntax for a simple, well-documented markup language. Go find a json validator somewhere and correct your syntax. Better yet, use the ingame commands!
I am using a checker. I know commands work, i just prefer editing the file. When i make a new line it sort of removes it, making the permissions stack in one line, thus causing errors because “home.use”: 1"home.list":1 obviously isnt going to work.
Then you’re doing it wrong.
Figured it out, i missed the comma.
That’s why zml made it so you can use commands - it’s much easier than editing the config…
Sorry,I have no idea about how to use it.
seems that the commands are different with the Bukkit version.
And I have not found the config file.
How to use commands or where is the config file?Thanks!
@MoeBoy76 wrote a fairly good guide on how to use PEX 2.0 already, so use that as a reference if you’re still confused.
So I’m fairly stuck on this. Can anyone instruct me in how the hell I’d set up something like a Builder rank, and how to allow the regular ranks to interact with things like Chests?
This might help you:
Not got anything of the kind. That’s good for basic setups, but not for what I need. I can’t figure out what perm I need to give people to let them interact with blocks such as Ender Chests.
that one goes beyond my knowledge, sorry.
it’s probably best to wait for @zml to clarify this
There is no sort of block protection in PEX. For Bukkit there used to be Modifyworld, but right now nothing has been ported to Sponge yet – so nothing except vanilla spawn protection should be blocking building.
-1 is no access right?
"kits.use.Trainer": -1,
Is that correct if i want no one to access it?
Yes. -1 equates to False, and 1 equates to True.
Could we get Aliases of the old commands that we are use to /pex user delete and such?