Since it’s Lua, configs for scripts can be written within the scripts themselves. Or maybe a library that manages them. We’ll see. I’ll try to get a prototype working first as a proof-of-concept, then I’m going to see what I want to do with it.
I should have worded myself a bit better. By “config” I meant a LuaSponge file that houses an entire plugin. (I’m still used to most files being config.yml)
I recommend everyone who is willing to work on a specific plugin or intends to port to open a thread like this: Dev Group: Teleportation / Portals and start signing people up. If we start early we can avoid useless duplicates of the same plugins (bukkit had a whole ton of them) and we can work together to produce more quickly a better result.
Sorry for the poor formatting, blame it on mobile.
I poked @niccholaspage and Fe (simple economy plugin) will be ported over. I would like to see something like ChestShop and/or GlobalMarket ported too.
I would also like to see a simple WG6 land protection plugin ported over, or I’ll continue working on my with the new Sponge API.
I do have already made a Ban System plugin that is in its core element indepentent to any server-api.
It would be a 1 hour work to wrap it into any other server api.
I feel like Herochat won’t be ported - as I have been waiting for an update for a lot of months now, and even ended up making my own plugin to link servers together for Herochat, because I realised that it was basicaly dead.
I’ll most likely be making my own chat system, btw.
That’s kinda neat. Does it support cross-server stuff?
I don’t think that a chat plugin will be particularly hard to write anyway, but maybe I’ll contact the author
Wait a sec, major derp. Didn’t realise that you were botskonet
Just looked at your plugin, it’s sweet. I’m happy to add in cross server integration if you don’t want to, once it’s ported.
There’s some really basic cross-server stuff, we have that working well on our servers, but it certainly needs to be cleaned and needs someone better at networking code.
Well, I’m definitely not going to say I’m amazing at networking, though I did make the Herochat bridge which isn’t exactly a work of art, but does the job. Main reason I was going to make a chat plugin was so I could implement my XenForo based web chat system directly into it.
Don’t look at the code, it’s hideous.