Hello there.
I was wondering if there isn’t an event handling the login of a player. Sure, there is a PlayerJoinEvent, but you cannot prevent the login itself, using methods like
event.disallow(PlayerLoginEvent.Result.KICK_OTHER, "nope...");
rip bukkit
It should be quite usefull for more complex whitelist systems with different member states etc.
Just wanted to ask before opening reduntant requests