Ok! Thanks. Does this create a DisplaceEntityEvent.Teleport.TargetPlayer or similair? If yes what does the getFromTransform().getWorld() method return? ^^
Edit: I finally want to change, where exactly a player gets teleported to, in this case…
It won’t fire the event. Instead, you can listen to ClientConnectionEvent.Login and get/set the transform although I don’t think it’s possible to know if the player’s location was changed due to a missing world.