I found out that DynmapForge has updated to 1.10.2 and I also found mod named GraveStone Mod so the list is shortening a little, at last. I was recommended to use ProjectBorders for replacing WorldBorder but I can’t find anywhere how to use ProjectBorders, and either can’t tell if it supports round (a circle shaped) world pre-generation/fill.
Any news about Sponge or Forge mods that can help me?
Tested Nucleus and it worked like a charm! The only downside is that neither Nucleus have support for round world border.
I will test ClearMob and I’ll report here if it matches my needs.
Your mod removes all entities if I understand it right? Is there possibility to leave some of them or just limit all hostile mobs (including those added by mods like Mo’ Creatures)? By limiting I mean that you can specify max amount of hostile mobs per chunk.
Also, I noticed there’s setting called CrashMode. My server suffered crashes caused by TerrainControl for not supporting BiomeDictionary. When user joined Mo’ Creatures tried to spawn a custom mob but it couldn’t retrieve biome information because the biome was created by TerrainControl and BiomeDictionary throwed a NullPointerException. I assume that this CrashMode setting can prevent things like this from happening, right?
I’ll test your mod when I manage to get my server that far.
Yes, I know that, but I meant is it possible to just set limit for max quantity of mobs per chunk and if that limit exceeds then it removes the extra mobs. So it doesn’t remove all the mobs, only the extra ones.