Tested Nucleus and it worked like a charm! The only downside is that neither Nucleus have support for round world border.
I will test ClearMob and I'll report here if it matches my needs.
Your mod removes all entities if I understand it right? Is there possibility to leave some of them or just limit all hostile mobs (including those added by mods like Mo' Creatures)? By limiting I mean that you can specify max amount of hostile mobs per chunk.
Also, I noticed there's setting called
CrashMode. My server suffered crashes caused by TerrainControl for not supporting BiomeDictionary. When user joined Mo' Creatures tried to spawn a custom mob but it couldn't retrieve biome information because the biome was created by TerrainControl and BiomeDictionary throwed a
NullPointerException. I assume that this
CrashMode setting can prevent things like this from happening, right?
I'll test your mod when I manage to get my server that far.