Power Money - A mod/plugin that allows players to earn money with Energy

This is a discussion topic for the Ore project, Power Money. View the full project on Ore for downloads and more information.


Power Money

Welcome to your new project!

2 Likes

hi,can i share the plugin with chinese players in mcbbs?(www.mcbbs.net)

A new version has been released for Power Money, it is available for download here.


Version 1.1.1

* Fixed automatic release.
* Fixed several SpotBugs warnings.

Version 1.1.0

+ Added ComputerCraft support.
+ Added the PowerReceiver as an peripheral of ComputerCraft.
* Fixed Tesla support.

Version 1.0.1

+ Added Tesla support.

Version 1.0.0

+ Added PowerReceiver with GUI, textures and recipe.
+ Added energy consuming functionality to the PowerReceiver.
+ Implemented interface to Sponge so that the generated money can be assigned to the player.
+ Added basic config.

Version 0.0.0

* Initial commit

Yes you can do that.
Sorry for the late response. Didn’t see this message.
I’d apprechiate it if you could then post the link here.

I don’t known how to use it,Can it be connected in the Ic2:cable?(I’m sorry I’m not good at English.)

A new version has been released for Power Money, it is available for download here.


Version 1.2.0

+ Added a field for the energy consumption of the current block in the GUI.
+ Made that value accessible through the CC peripheral.
+ Added a method to simulate the earnings for any given energy value.
* Fixed meta files.

Full Changelog

Version 1.1.1

* Fixed automatic release.
* Fixed several SpotBugs warnings.

Version 1.1.0

+ Added ComputerCraft support.
+ Added the PowerReceiver as an peripheral of ComputerCraft.
* Fixed Tesla support.

Version 1.0.1

+ Added Tesla support.

Version 1.0.0

+ Added PowerReceiver with GUI, textures and recipe.
+ Added energy consuming functionality to the PowerReceiver.
+ Implemented interface to Sponge so that the generated money can be assigned to the player.
+ Added basic config.

Version 0.0.0

* Initial commit

The block will accept power from any source or cable.

%E6%97%A0%E6%A0%87%E5%95%8A%E5%95%8A%E5%95%8A%E9%A2%98I can’t connect ME cable or ic2:cable,and I think it’s a good idea to add a battery slot.

A new version has been released for Power Money, it is available for download here.


Version 1.3.0

+ Added OpenComputers support.
* Fixed issues with CC and OC integration that when the energy was 0 the methods would just return an error.
* Fixed an issue where the CC and OC method calculateEarnings would only accept a string instead of a string and an integer.
* Slight improvements to CC and OC errors messages.

Full Changelog

Version 1.2.0

+ Added a field for the energy consumption of the current block in the GUI.
+ Made that value accessible through the CC peripheral.
+ Added a method to simulate the earnings for any given energy value.
* Fixed meta files.

Version 1.1.1

* Fixed automatic release.
* Fixed several SpotBugs warnings.

Version 1.1.0

+ Added ComputerCraft support.
+ Added the PowerReceiver as an peripheral of ComputerCraft.
* Fixed Tesla support.

Version 1.0.1

+ Added Tesla support.

Version 1.0.0

+ Added PowerReceiver with GUI, textures and recipe.
+ Added energy consuming functionality to the PowerReceiver.
+ Implemented interface to Sponge so that the generated money can be assigned to the player.
+ Added basic config.

Version 0.0.0

* Initial commit

Which version of PowerMoney are you using?

A new version has been released for Power Money, it is available for download here.


Version 1.3.2

+ cdcp998: Added zh_CN.lang (This time for real).

Version 1.3.1

+ cdcp998: Added zh_CN.lang (Didn’t work).
* Fixed some missing metadata.

Full Changelog

Version 1.3.0

+ Added OpenComputers support.
* Fixed issues with CC and OC integration that when the energy was 0 the methods would just return an error.
* Fixed an issue where the CC and OC method calculateEarnings would only accept a string instead of a string and an integer.
* Slight improvements to CC and OC errors messages.

Version 1.2.0

+ Added a field for the energy consumption of the current block in the GUI.
+ Made that value accessible through the CC peripheral.
+ Added a method to simulate the earnings for any given energy value.
* Fixed meta files.

Version 1.1.1

* Fixed automatic release.
* Fixed several SpotBugs warnings.

Version 1.1.0

+ Added ComputerCraft support.
+ Added the PowerReceiver as an peripheral of ComputerCraft.
* Fixed Tesla support.

Version 1.0.1

+ Added Tesla support.

Version 1.0.0

+ Added PowerReceiver with GUI, textures and recipe.
+ Added energy consuming functionality to the PowerReceiver.
+ Implemented interface to Sponge so that the generated money can be assigned to the player.
+ Added basic config.

Version 0.0.0

* Initial commit

A new version has been released for Power Money, it is available for download here.


Version 1.4.0

* Internal improvements that should significantly improve performance (Changed BigInteger to long).
* Removed all ...String methods from the CC and OC interface, since they are no longer needed.
* PowerReceiver now has a limit of 9,223,372,036,854,775,807 FE/s/player.

Full Changelog

Version 1.3.2

+ cdcp998: Added zh_CN.lang (This time for real).

Version 1.3.1

+ cdcp998: Added zh_CN.lang (Didn’t work).
* Fixed some missing metadata.

Version 1.3.0

+ Added OpenComputers support.
* Fixed issues with CC and OC integration that when the energy was 0 the methods would just return an error.
* Fixed an issue where the CC and OC method calculateEarnings would only accept a string instead of a string and an integer.
* Slight improvements to CC and OC errors messages.

Version 1.2.0

+ Added a field for the energy consumption of the current block in the GUI.
+ Made that value accessible through the CC peripheral.
+ Added a method to simulate the earnings for any given energy value.
* Fixed meta files.

Version 1.1.1

* Fixed automatic release.
* Fixed several SpotBugs warnings.

Version 1.1.0

+ Added ComputerCraft support.
+ Added the PowerReceiver as an peripheral of ComputerCraft.
* Fixed Tesla support.

Version 1.0.1

+ Added Tesla support.

Version 1.0.0

+ Added PowerReceiver with GUI, textures and recipe.
+ Added energy consuming functionality to the PowerReceiver.
+ Implemented interface to Sponge so that the generated money can be assigned to the player.
+ Added basic config.

Version 0.0.0

* Initial commit

A new version has been released for Power Money, it is available for download here.


Version 1.4.1

+ No Easter Eggs added.
* Internal optimizations.

Full Changelog

Version 1.4.0

* Internal improvements that should significantly improve performance (Changed BigInteger to long).
* Removed all ...String methods from the CC and OC interface, since they are no longer needed.
* PowerReceiver now has a limit of 9,223,372,036,854,775,807 FE/s/player.

Version 1.3.2

+ cdcp998: Added zh_CN.lang (This time for real).

Version 1.3.1

+ cdcp998: Added zh_CN.lang (Didn’t work).
* Fixed some missing metadata.

Version 1.3.0

+ Added OpenComputers support.
* Fixed issues with CC and OC integration that when the energy was 0 the methods would just return an error.
* Fixed an issue where the CC and OC method calculateEarnings would only accept a string instead of a string and an integer.
* Slight improvements to CC and OC errors messages.

Version 1.2.0

+ Added a field for the energy consumption of the current block in the GUI.
+ Made that value accessible through the CC peripheral.
+ Added a method to simulate the earnings for any given energy value.
* Fixed meta files.

Version 1.1.1

* Fixed automatic release.
* Fixed several SpotBugs warnings.

Version 1.1.0

+ Added ComputerCraft support.
+ Added the PowerReceiver as an peripheral of ComputerCraft.
* Fixed Tesla support.

Version 1.0.1

+ Added Tesla support.

Version 1.0.0

+ Added PowerReceiver with GUI, textures and recipe.
+ Added energy consuming functionality to the PowerReceiver.
+ Implemented interface to Sponge so that the generated money can be assigned to the player.
+ Added basic config.

Version 0.0.0

* Initial commit

Brilliant idea, thanks for developing this.

1 Like

You’re welcome :wink:

Is there any way to access a config file for the mod on server? I cannot seem to find any type of ‘powermoney.cfg’.
I’d really be happy if I could change the payout inerval on the server.

Update on the above: Was able to find configs through global.cfg.

Recommend having ‘standalone’ config :slight_smile:

That’s very interesting. There should be a standalone config. Can you make a bug report and let me know which mods and Sponge + Forge version you were using?

Hi, I’m not sure, but believe the problem might oocur from old versions of Forge/Sponge.
We’re not really able to make many updates as our mods/plugins list accross the network is quite big and most forge/sponge updates throws errors for us.

We’re running on spongeforge-1.12.2-2768-7.1.5-RC3508 (any later version makes our servers crash upon login).
Here’s our mods/plugins list for the sever using PowerMoney(217):

Using forge-1.12.2-14.23.4.2705-universal.
Next up is updating forge to any higher yet stabile version.
I’ll get back to you is the problem with PowerMoney re-occus, but for now we’ve changed the settings in the global.cfg, which works for us at least :slight_smile:

I’d really apprechiate a bug report on GitHub. When you do, be sure to include the debug.log. (You can drag’n’drop it in the editor and it’ll upload it).