This is a discussion topic for the Ore project, Power Money. View the full project on Ore for downloads and more information.
Power Money
Welcome to your new project!
This is a discussion topic for the Ore project, Power Money. View the full project on Ore for downloads and more information.
Welcome to your new project!
A new version has been released for Power Money, it is available for download here.
* Fixed automatic release.
* Fixed several SpotBugs warnings.
+ Added ComputerCraft support.
+ Added the PowerReceiver as an peripheral of ComputerCraft.
* Fixed Tesla support.
+ Added Tesla support.
+ Added PowerReceiver with GUI, textures and recipe.
+ Added energy consuming functionality to the PowerReceiver.
+ Implemented interface to Sponge so that the generated money can be assigned to the player.
+ Added basic config.
* Initial commit
Yes you can do that.
Sorry for the late response. Didn’t see this message.
I’d apprechiate it if you could then post the link here.
I don’t known how to use it,Can it be connected in the Ic2:cable?(I’m sorry I’m not good at English.)
A new version has been released for Power Money, it is available for download here.
+ Added a field for the energy consumption of the current block in the GUI.
+ Made that value accessible through the CC peripheral.
+ Added a method to simulate the earnings for any given energy value.
* Fixed meta files.
* Fixed automatic release.
* Fixed several SpotBugs warnings.
+ Added ComputerCraft support.
+ Added the PowerReceiver as an peripheral of ComputerCraft.
* Fixed Tesla support.
+ Added Tesla support.
+ Added PowerReceiver with GUI, textures and recipe.
+ Added energy consuming functionality to the PowerReceiver.
+ Implemented interface to Sponge so that the generated money can be assigned to the player.
+ Added basic config.
* Initial commit
The block will accept power from any source or cable.
I can’t connect ME cable or ic2:cable,and I think it’s a good idea to add a battery slot.
A new version has been released for Power Money, it is available for download here.
+ Added OpenComputers support.
* Fixed issues with CC and OC integration that when the energy was 0 the methods would just return an error.
* Fixed an issue where the CC and OC method calculateEarnings
would only accept a string instead of a string and an integer.
* Slight improvements to CC and OC errors messages.
+ Added a field for the energy consumption of the current block in the GUI.
+ Made that value accessible through the CC peripheral.
+ Added a method to simulate the earnings for any given energy value.
* Fixed meta files.
* Fixed automatic release.
* Fixed several SpotBugs warnings.
+ Added ComputerCraft support.
+ Added the PowerReceiver as an peripheral of ComputerCraft.
* Fixed Tesla support.
+ Added Tesla support.
+ Added PowerReceiver with GUI, textures and recipe.
+ Added energy consuming functionality to the PowerReceiver.
+ Implemented interface to Sponge so that the generated money can be assigned to the player.
+ Added basic config.
* Initial commit
Which version of PowerMoney are you using?
A new version has been released for Power Money, it is available for download here.
+ cdcp998: Added zh_CN.lang (This time for real).
+ cdcp998: Added zh_CN.lang (Didn’t work).
* Fixed some missing metadata.
+ Added OpenComputers support.
* Fixed issues with CC and OC integration that when the energy was 0 the methods would just return an error.
* Fixed an issue where the CC and OC method calculateEarnings
would only accept a string instead of a string and an integer.
* Slight improvements to CC and OC errors messages.
+ Added a field for the energy consumption of the current block in the GUI.
+ Made that value accessible through the CC peripheral.
+ Added a method to simulate the earnings for any given energy value.
* Fixed meta files.
* Fixed automatic release.
* Fixed several SpotBugs warnings.
+ Added ComputerCraft support.
+ Added the PowerReceiver as an peripheral of ComputerCraft.
* Fixed Tesla support.
+ Added Tesla support.
+ Added PowerReceiver with GUI, textures and recipe.
+ Added energy consuming functionality to the PowerReceiver.
+ Implemented interface to Sponge so that the generated money can be assigned to the player.
+ Added basic config.
* Initial commit
A new version has been released for Power Money, it is available for download here.
* Internal improvements that should significantly improve performance (Changed BigInteger
to long
).
* Removed all ...String
methods from the CC and OC interface, since they are no longer needed.
* PowerReceiver now has a limit of 9,223,372,036,854,775,807 FE/s/player.
+ cdcp998: Added zh_CN.lang (This time for real).
+ cdcp998: Added zh_CN.lang (Didn’t work).
* Fixed some missing metadata.
+ Added OpenComputers support.
* Fixed issues with CC and OC integration that when the energy was 0 the methods would just return an error.
* Fixed an issue where the CC and OC method calculateEarnings
would only accept a string instead of a string and an integer.
* Slight improvements to CC and OC errors messages.
+ Added a field for the energy consumption of the current block in the GUI.
+ Made that value accessible through the CC peripheral.
+ Added a method to simulate the earnings for any given energy value.
* Fixed meta files.
* Fixed automatic release.
* Fixed several SpotBugs warnings.
+ Added ComputerCraft support.
+ Added the PowerReceiver as an peripheral of ComputerCraft.
* Fixed Tesla support.
+ Added Tesla support.
+ Added PowerReceiver with GUI, textures and recipe.
+ Added energy consuming functionality to the PowerReceiver.
+ Implemented interface to Sponge so that the generated money can be assigned to the player.
+ Added basic config.
* Initial commit
A new version has been released for Power Money, it is available for download here.
+ No Easter Eggs added.
* Internal optimizations.
* Internal improvements that should significantly improve performance (Changed BigInteger
to long
).
* Removed all ...String
methods from the CC and OC interface, since they are no longer needed.
* PowerReceiver now has a limit of 9,223,372,036,854,775,807 FE/s/player.
+ cdcp998: Added zh_CN.lang (This time for real).
+ cdcp998: Added zh_CN.lang (Didn’t work).
* Fixed some missing metadata.
+ Added OpenComputers support.
* Fixed issues with CC and OC integration that when the energy was 0 the methods would just return an error.
* Fixed an issue where the CC and OC method calculateEarnings
would only accept a string instead of a string and an integer.
* Slight improvements to CC and OC errors messages.
+ Added a field for the energy consumption of the current block in the GUI.
+ Made that value accessible through the CC peripheral.
+ Added a method to simulate the earnings for any given energy value.
* Fixed meta files.
* Fixed automatic release.
* Fixed several SpotBugs warnings.
+ Added ComputerCraft support.
+ Added the PowerReceiver as an peripheral of ComputerCraft.
* Fixed Tesla support.
+ Added Tesla support.
+ Added PowerReceiver with GUI, textures and recipe.
+ Added energy consuming functionality to the PowerReceiver.
+ Implemented interface to Sponge so that the generated money can be assigned to the player.
+ Added basic config.
* Initial commit
Brilliant idea, thanks for developing this.
You’re welcome
Is there any way to access a config file for the mod on server? I cannot seem to find any type of ‘powermoney.cfg’.
I’d really be happy if I could change the payout inerval on the server.
Update on the above: Was able to find configs through global.cfg.
Recommend having ‘standalone’ config
That’s very interesting. There should be a standalone config. Can you make a bug report and let me know which mods and Sponge + Forge version you were using?
Hi, I’m not sure, but believe the problem might oocur from old versions of Forge/Sponge.
We’re not really able to make many updates as our mods/plugins list accross the network is quite big and most forge/sponge updates throws errors for us.
We’re running on spongeforge-1.12.2-2768-7.1.5-RC3508 (any later version makes our servers crash upon login).
Here’s our mods/plugins list for the sever using PowerMoney(217):
Using forge-1.12.2-14.23.4.2705-universal.
Next up is updating forge to any higher yet stabile version.
I’ll get back to you is the problem with PowerMoney re-occus, but for now we’ve changed the settings in the global.cfg, which works for us at least
I’d really apprechiate a bug report on GitHub. When you do, be sure to include the debug.log
. (You can drag’n’drop it in the editor and it’ll upload it).