Project yredd
Most simply put, I’ve started a relatively big project recently. For a while now I’ve wanted to make a piece of mod management software that wasn’t specific to a single game or just whatever has been approved via updates by some company or even an open source project. They’ve never really cut it for me ((especially the twitch laucher yuck)) so I decided to make my own.
Design Prototypes
These are subject to change as I work on them, but currently this is the interface.


I realize that the ui design is similar to Steam’s, but imo there’s enough variance where they aren’t flat out copies or infringe in any way. If anyone has any other designs they think might work well, drop a reply below.
The idea is to just make game mods accessible to people in a way they haven’t been before. Instead of requiring some sort of hard coded implementation, the idea is to let the community manufacture a solution with scripts they submit for handling the various processes involved in modding whatever game the community is surrounding. Scripts for game detection, game patching (likely bundled with some executables if necessary, but vetted, open source ones only for security) and really just general installation.
The idea also is to not restrict users to only mods on the yredd platform. The sources function is to allow users to host their own mod repos if they’d rather not use the yredd platform.
I don’t have any sort of business plans or anything to make the project money in mind right now, since really this is just a project I really wanted to do.
If you want to help out or share this with people you’d think would be interested, feel free. I think I’m going to be open sourcing the client once the project launches, so stay tuned for updates on that, but for now, that’s it.