Refresh inventories

how i can do a inventories refresh ?

Are you talking about Bukkit’s deprecated player.updateInventory() method? That’s not at all needed from our end since all ItemStacks are transactional and thus changes are always re-synced between server and client.

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okey but when i offer an item to a player they does give this item now the player need to click on the air to show it in they inventorie

Can you post a small plugin that shows how to trigger this (e.g. a command which reproduces it)?

As a side note, while the core of the Inventory API is implemented, many parts of it are not. While you’ll be able to interact with a player’s inventory, you won’t be able to interact with the inventories of other entities, TileEntities, or custom inventories in general (until more of it is implemented).

[code]import java.nio.file.Path;
import java.util.LinkedList;
import java.util.List;
import java.util.Optional;
import java.util.Set;

import ninja.leaping.configurate.commented.CommentedConfigurationNode;
import ninja.leaping.configurate.loader.ConfigurationLoader;

import org.slf4j.Logger;
import org.spongepowered.api.Game;
import org.spongepowered.api.Sponge;
import org.spongepowered.api.command.args.GenericArguments;
import org.spongepowered.api.command.spec.CommandSpec;
import org.spongepowered.api.config.DefaultConfig;
import org.spongepowered.api.event.Listener;
import org.spongepowered.api.event.block.InteractBlockEvent;
import org.spongepowered.api.event.cause.Cause;
import org.spongepowered.api.item.ItemTypes;
import org.spongepowered.api.item.inventory.ItemStack;
import org.spongepowered.api.plugin.Plugin;
import org.spongepowered.api.text.Text;


@Plugin(id = “LootCrate”, name = “LootCrate Project”, version = “1.0”)
public class MainLootCase {

private Logger logger;
private Game game;
public Logger getLogger() {
	return logger;

public void onServerStart(GameStartedServerEvent event) {
public void onUse(InteractBlockEvent.Secondary event) {
	Cause cause = event.getCause();
	Optional<Player> firstPlayer = cause.first(Player.class);


}[/code]example this do the same

Had the same problem and already opened an issue for it:

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