Sending skin data

I would like to make a library for applying player skins to skulls. I can use the Mineskin service to get the skin data, then I can change the SkullOwner of a skull to the player sent by Mineskin. How could I send the skin data I received from Mineskin to online players?

Thanks.

According to the Minecraft wiki, it looks like I won’t have to send any packets. It seems to be just a matter of setting the correct NBT data. :slight_smile:

I can’t seem to find a way to set the Properties NBT tag. :confused:

That’s a cool site - I had thought of making a similar service for a while, but it looks like someone beat me to it :slight_smile:

The easiest way to use that service would be to manually set the textures property on a GameProfile to the value and signature obtained from Mineskin. Then, offer RepresentedPlayerData or its corresponding key to the item or Skull tileentity that you want to display it on.

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