Hey all,
As I’m just getting back on the dev bandwagon, I noticed that the setBlock# method now requires a Cause parameter. I plan to use the method exclusively during worldgen; what “Cause” can/should I use?
thnks!
Hey all,
As I’m just getting back on the dev bandwagon, I noticed that the setBlock# method now requires a Cause parameter. I plan to use the method exclusively during worldgen; what “Cause” can/should I use?
thnks!
At the minimum supply the PluginContainer as the cause.
mk. For posterity the way I did this was:
Cause cause = Cause.source( PluginMain.GetPluginContainer() ).build();
of course, now the @Inject annotations on the pluginContainer and logger fields don’t seem to work, but that is a story for a different thread.