Are there any plans to update this to work with 1.13? I’m hoping so, cuz I don’t wanna get stuck in 1.12
You will need Forge for 1.13 first. As that isn’t yet available, hold your horses.
A new version has been released for SGCraft, it is available for download here.
ChangeLog:
1.15.7: Released: 2/11/2019
- Added new teleporter sound
- Fixed several sound related bugs
- Fixed missing language entry for Handheld GDO
- Fixed FieldAccess error.
- Fixed GDO’s control of Iris.
- Hide a bunch of debug from console.
Verified working with spongeforge-1.12.2-2768-7.1.6-RC3566.
A new version has been released for SGCraft, it is available for download here.
ChangeLog:
1.15.7: Released: 2/11/2019
- Added new teleporter sound
- Fixed several sound related bugs
- Fixed ComputerCraft interfaces issue.
A new version has been released for SGCraft, it is available for download here.
No description given.
A new version has been released for SGCraft, it is available for download here.
1.20.2 -
- Fixed crashing caused by assumptions made with the entity.changeDimension method.
1.20.1 -
- Removed required IndustrialCraft 2 dependency. It is now optional.
A new version has been released for SGCraft, it is available for download here.
2.0.0-beta-2 changes:
- Fixed an inventory de-sync issue with dedicated server & client with ZPM Interface Carts and ZPM Console
A new version has been released for SGCraft, it is available for download here.
2.0.2
- fixed issue feature generation options were not being respected
- fixed / added ability to enable breaking of unbreakable blocks during event horizon transient damage
- fixed isolated ore generation bug with factor of 0
- fixed bad performance issue if two zpm consoles were placed next to each other
is this a plugin version of the mod or do the “players” need the mod/this plugin to play?
This is the mod. The players and the server need it.
A new version has been released for SGCraft, it is available for download here.
2.0.4
- Added ability for Stargates to generate within Villages, Nether Fortresses and Ocean Monuments
- Added the ability to restrict naquadah generation in specific dimensions
- fixed issue with ComputerCraft/OpenComputers stopping mid-dial
- fixed issue with power transfers from ZPM Console
- fixed issue with PDD ignoring list index
- fixed issue where PDD wouldn’t dial because it thought it was out of range of Stargate
- removed Mixin requirement
2.0.3
- added ZPM Hub which holds 3 zpm’s. Adding more than 1 zpm will increase its IC2 power tier and create an optimization level! (IC2 Only)
- added the ability to link a DHD at any distance from the gate. Put a configurator in your right hand, sneak-right-click the gate base and then sneak-right-click the designated DHD.
- added the ability to hide the gate address from player view when they right-click the stargate base, also blocked the ability to auto-add gate addresses to pdd if gate address is hidden.
- added new HD textures for both gate versions.
- fixed transient damage issue with players and blocks when a wormhole is established.
- fixed issue with ZPM Interface Cart not updating power values on the client.
- added the ability to block players from destroying fully formed stargates.
- added the ability for the index value to auto-increment when adding new PDD entries.