SGCraft - SG-1 Stargates and other stuff

Are there any plans to update this to work with 1.13? I’m hoping so, cuz I don’t wanna get stuck in 1.12

You will need Forge for 1.13 first. As that isn’t yet available, hold your horses.

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A new version has been released for SGCraft, it is available for download here.


ChangeLog:

1.15.7: Released: 2/11/2019
  • Added new teleporter sound
  • Fixed several sound related bugs
  • Fixed missing language entry for Handheld GDO
  • Fixed FieldAccess error.
  • Fixed GDO’s control of Iris.
  • Hide a bunch of debug from console.

Verified working with spongeforge-1.12.2-2768-7.1.6-RC3566.

A new version has been released for SGCraft, it is available for download here.


ChangeLog:

1.15.7: Released: 2/11/2019
  • Added new teleporter sound
  • Fixed several sound related bugs
  • Fixed ComputerCraft interfaces issue.

A new version has been released for SGCraft, it is available for download here.


No description given.

A new version has been released for SGCraft, it is available for download here.


1.20.2 -

  • Fixed crashing caused by assumptions made with the entity.changeDimension method.

1.20.1 -

  • Removed required IndustrialCraft 2 dependency. It is now optional.

A new version has been released for SGCraft, it is available for download here.


Read front page.

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A new version has been released for SGCraft, it is available for download here.


2.0.0-beta-2 changes:

  • Fixed an inventory de-sync issue with dedicated server & client with ZPM Interface Carts and ZPM Console

A new version has been released for SGCraft, it is available for download here.


2.0.2

  • fixed issue feature generation options were not being respected
  • fixed / added ability to enable breaking of unbreakable blocks during event horizon transient damage
  • fixed isolated ore generation bug with factor of 0
  • fixed bad performance issue if two zpm consoles were placed next to each other

is this a plugin version of the mod or do the “players” need the mod/this plugin to play?

This is the mod. The players and the server need it.

A new version has been released for SGCraft, it is available for download here.


2.0.4

  • Added ability for Stargates to generate within Villages, Nether Fortresses and Ocean Monuments
  • Added the ability to restrict naquadah generation in specific dimensions
  • fixed issue with ComputerCraft/OpenComputers stopping mid-dial
  • fixed issue with power transfers from ZPM Console
  • fixed issue with PDD ignoring list index
  • fixed issue where PDD wouldn’t dial because it thought it was out of range of Stargate
  • removed Mixin requirement

2.0.3

  • added ZPM Hub which holds 3 zpm’s. Adding more than 1 zpm will increase its IC2 power tier and create an optimization level! (IC2 Only)
  • added the ability to link a DHD at any distance from the gate. Put a configurator in your right hand, sneak-right-click the gate base and then sneak-right-click the designated DHD.
  • added the ability to hide the gate address from player view when they right-click the stargate base, also blocked the ability to auto-add gate addresses to pdd if gate address is hidden.
  • added new HD textures for both gate versions.
  • fixed transient damage issue with players and blocks when a wormhole is established.
  • fixed issue with ZPM Interface Cart not updating power values on the client.
  • added the ability to block players from destroying fully formed stargates.
  • added the ability for the index value to auto-increment when adding new PDD entries.