In my opinion, Humanoids should have experience datas. They should be able to collect and use their experience
15 characters… Y u do dis?
public interface ExperienceHolderData
Represents the "gained" experience information. Usually experience can be used to enchant weapons and items. Usually applicable to Humanoids.[/quote] Just because there isn't a direct method to get it, doesn't mean that you can't get it through the generic get() method.
(If you don’t know, you use this with the data api).
MutableBoundedValue<Integer> CONTAINED_EXPERIENCE ImmutableBoundedValue<Integer> EXPERIENCE_FROM_START_OF_LEVEL MutableBoundedValue<Integer> EXPERIENCE_LEVEL MutableBoundedValue<Integer> EXPERIENCE_SINCE_LEVEL MutableBoundedValue<Integer> HELD_EXPERIENCE MutableBoundedValue<Integer> TOTAL_EXPERIENCE
No, I have no idea what each of these does specifically, so have fun testing
So how do Humanoids handle the pickup of experience?
I suppose that’s internal, like picking up items.
There’s also an event.
Don’t be afraid to check out the API! It’s very helpful.