SpamHammer detects people sending too many messages in short amounts of time (and optionally repeated/capitalized messages). Mutes, kicks, and then bans players that spam the same message in that order. Server OPs and people with appropriate permissions are unaffected.
I am still working on an automated solution, until then, I have manually uploaded it here:
SpamHammer should work on its own and you might want to configure it to your specific needs. Commands below might be useful if people regret their actions.
/spam reload - reload the configs /spam reset [user] - reset a User's mute/kick statistic /spam unmute [user] - unmute a User
Banning is done via internal Minecraft/Sponge banning, so unbanning is possible via the /pardon command.
spamhammer.bypass.all - Allows user to bypass everything spamhammer.bypass.repeat - Allows user to bypass repeat message limit. spamhammer.bypass.punish.mute - Allows user to bypass mute punishments spamhammer.bypass.punish.kick - Allows user to bypass kick punishments spamhammer.bypass.punish.ban - Allows user to bypass ban punishments spamhammer.bypass.punish.ips - Allows user to bypass IP check punishments spamhammer.bypass.punish.urls - Allows user to bypass URL punishments spamhammer.cmd.unmute - Allows use of unmute command spamhammer.cmd.reset - Allows use of reset command spamhammer.cmd.reload - Allows use of reload command
Yes, SpamHammer phones home. The plugin calls my server, www.slipcor.net and saves the following to the database:
- the plugin name
- the plugin version
- the server IP
- the port
The IP and port are never shown, they just are used to differentiate servers from each other. I would like you to keep the plugin doing this, so I have an idea how many servers are using which version, that’s basically it. To turn it off, change callhome to false
Issues? Suggestions? Create an issue: click