Hello, a few players on my discord discussed a plugin to prevent the server economy getting out of hand. While this is probably a balancing problem at it’s core, balancing is hard and such a plugin could help.
I drafted some systems and would like to get some input on this.
The basic concept is to limit the amount of money and items per item/player/shop as well as introducing dynamic prices that reflect supply/demand with the discrepancy to the original price decaying over time. This way shop plugins can still add items with a static base price, but fetch a dynamic price for the shop/player.
Edit: I’ll write up an example config and put that on the git soon