I cannot for the life for me get SpongeForge working on my VeryGames server. I have already done the following;
Downloaded and installed through the GUI the Forge and SpongeForge 1691 server build.
Started up the .jar files to get all of the remaining configs etc.
Moved the contents of the install folder over to the FTP, replacing my other server profiles
Also, YES I have the up to date JRE and JDK, Minecraft version, and the SpongeForge version match the Forge version, and they all all on 1.8.9.
I would have loved Sponge by now if it even started in the first place. I start up the server, type /sponge help, and all I get is the unknown command error.
I would like to know what I am doing wrong here, or if it is even possible to run SpongeForge on a service such as this; do I really need a dedicated server based off of my machine or go through a third party method.
Swift responses are appreciated, since I have an anxious community waiting to hear back from me on this issue.
The provider has it so I essentially flick a switch to turn on the server. It does not give me the option to execute a specific .jar; is there a way to set this up in the server.properties, since launch or batch file alone do not seem to work either?
When downloading SpongeForge you can see the version of forge that they are running as well. Beside the build version og sponge and i just noticed @Thorns_Ofire we need to change our forge version
But like he said ours is running pretty good!
SpongeForge has been updated to spongeforge-1.8.9-1732-3.1.0-BETA-1141.
Forge has been updated to forge-1.8.9-11.15.1.1732-universal.
Java JDK and JRE are both 8u74 still.
The launch script is as follows:
java -Xms1G -Xmx2G -jar forge-1.8.9-11.15.1.1732-universal.jar
pause
The server starts up fine, loads everything just fine when I booted from my own machine. I upload the server files as they are, replacing the ones that are on the server, and they STILL will not boot.
I also cannot find a method from my provider that allows running a specific .jar. Any help on this especially would be great!
The only thing I can think of is putting the bat file into the plugins folder.
The .bat file does not work using the method I tried, so I am out of options.
As far as converting to .sh, I have confirmed with the provider that their OS for their servers are windows based. I also cannot create a .sh file to begin with; it just comes out as launch.sh.txt
The fact that the server jar is started directly, despite the fact that you have a script in place, makes me thing that the server provider is simply starting “minecraft_server.jar” rather than running a given script.
Can you confirm with the server provider that the script you wrote is actually being called? (you could also add an “ECHO” to the batch to prove that it’s not being run directly)
The provider was in French, so I had to use Google Translate to figure out that I had to use their Minecraft OpenMod option in order to select the .jar!