Ultimate World Guard

Off course I do. I am hosting tekkit lite servers for 3 years now. But see Sponge isn’t bukkit and also has its main core build on forge. I am pretty sure plugins will run better on forge modded servers now. But if it comes to protection from fake players. Its something the mod maker has to implement. And most of them don’t do that. I may think I know why.

  1. Most of forge modders, are just good java coders. They don’t have any knowledge about protection plugins. They just want to make a good mod to play.
  2. Calling the events. Is extra code. In case of single player. This code is useless. And only hurts the player experience.
  3. If you code in forge. Ehm you kinda get lost with all the features and possibilities. If you have been able to keep your mod from crashing. Most devs are already happy.
  4. If you would report these bugs to them. They will mostly say that it’s the fault of bukkit. And I can’t blame them about that.

So when sponge + mods (buildcraft, IC2,Turtles, … ) will get out. I am pretty sure we will end up with the same problems again. I can’t promise anything. But I also have interest in running a modded server. And I am not sutcha d*ck to keep fixes for myself. Ya know, I don’t “own” TheFantasyCraft. And the owner of the server actually didn’t agreed with sharing these fixes. So yeah… .

Ehm yeah, :neutral_face:. (See I can’t help it xD)

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