VillagerShops - Set up Mobs of any type as admin shop. Shops will use a Inventory-Menu to buy/sell items

A new version has been released for VillagerShops, it is available for download here.


  • Fix Issues #35, #36, #57 (maybe #47)
  • Rework Shop Interface:
    • Buy and Sell are now merged into single slots
    • Shops now paginate, removing the item cap
    • Purchase quantities can be selected manually
    • As a result shop prices are now added per single item
  • Shop entries can now ignore damage or nbt

A new version has been released for VillagerShops, it is available for download here.


  • Added VersionChecker
  • Added translation downloader
  • Added option to remove items from the shop UI
  • Added actualy config to set default sell amount
  • New filter --nbt oredict to allow oredict items
  • Buy quantity is not full, half, quarter stack or single items
  • Fixed issues with entites that don’t support DisplayNames
  • Switched to gradle build system
  • This project is now jitpack compatible
  • Restructures project into sub-packages

is their a way to get rid of the iron nugget and bukkit off the vshop menus? I would like the quantity set by the admins

Never mind, its the translations confusing me

A new version has been released for VillagerShops, it is available for download here.


  • changed /vshop add flag -nbt to -filter
  • added /vshop add filter TYPE_ONLY
  • added smart click
  • added thousands separator to prices
  • fixed color codes in translations

A new version has been released for VillagerShops, it is available for download here.


  • Now registering Permissions (e.g. /lp tree can list them now)
  • Added audit logs
  • Loading the shops should now be more stable
  • Minor changes in translation files

how to create a store if I have the mod come back to life please help

A new version has been released for VillagerShops, it is available for download here.


This update splits the vshop.conf into per world configurations, allowing to skip loading shops in unloaded worlds. This should prevent shops from breaking on multi-world servers.