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Can I view items through the database?
(口…口) 你们呐,不要总是想搞个大新闻!
Напишите как продавать вещи? И можно ли команду give заменить на что либо другое (чтобы в чате у игроков не было: “Console: Give [player] fo [item]”), и можно ли вообще подобные сообщения (или команды) как нибудь скрыть от игроков ?
Translate from Yandex.Translate:
Write how to sell things? And is it possible to replace the give command with something else (so that players do not have “Console: Give [player] fo [item]” in the chat), and is it possible to hide such messages (or commands) from the players somehow ?
Вот пример одной из кнопок продаж. Slot0 = [{ # Гранит Item { Count = 1 ItemType = "minecraft:ston - Pastebin.com
А что бы игроки не видели кто и что купил, не надо выдавать им OP.
Я тестировал на себе и я не получал op. Все игроки держутся на luckeperm.
Значит выдал какое-то право, которое позволяет видеть эти сообщения. Советую держать группы в YAML конфигах для удобства, ошибки быстрее замечать будешь.
IIUC you need like an else
branch, if the requirement isn’t met. CommandUtils allows you to do something like that.
If checks and has money condition.
cu execute if "*cu has money %player_name% 50000" "*say The player has enough money!"
cu execute if not "*cu has money %player_name% 50000" "*say The player doesn't have enough money!"
I don’t know if VirtualChest can execute multiple commands for the primary action. If not, use some kind of alias/command plugin, ofc CommandUtils can do that for you: Aliases.
The Requirements
option should be the child of a Slot
, so it should be:
Slot0 = [{
Requirements = "%economy_balance% >= 50000"
# blablabla
}, {
# blablabla
}]
@zzzz
Is there a way to make an item cost multiple kinds of items?
Like 2 iron and 4 coal?
Okay, so using cmdbuilder i have a work around for item cost.
can i set an item as a requirement so they cannot click the GUI item without having both items of correct quantity in their inventory?
Would it be possible to add a requirements node to the actions sections in future versions as it is sort of convoluted to have 3 seperate items for each slot. Example shown below.
Slot0 = [
${aliases.gravel-item} {
Requirements = "%economy_balance% >= 5"
PrimaryShiftAction = {
Command = "cost: 5; console: give %player_name% minecraft:gravel 64;"
KeepInventoryOpen = true
}
PrimaryAction = {
Command = "cost: .5; console: give %player_name% minecraft:gravel 1;"
KeepInventoryOpen = true
}
}
${aliases.gravel-item} {
Requirements = "%economy_balance% >= .5"
PrimaryAction = {
Command = "cost: .5; console: give %player_name% minecraft:gravel 1;"
KeepInventoryOpen = true
}
}
${aliases.gravel-item}
]
In our continuing effort to phase out the Plugin Releases category, this thread is being locked because the plugin is already listed on Ore.
Check it out: zzzz / VirtualChest