Weighted drops Entity

Hello!

Is there a way to set (Equipment)mob drops in the SpawnEntityEvent? So for the ArmorEquipables Entites.
I thought it was possibly with the util.weighted-things. These things seem to be for spawners but not for Entitiy drops. Am I overlooking anything?

Edit: I would like to do these DropChances in code form

/summon Skeleton ~ ~1 ~ {
Equipment:[
	{
		id:276,
		Count:1
	},
	{
		id:301,
		Count:1
	},
	{
		id:300,
		Count:1
	},
	{
		id:299,
		Count:1
	},
	{
		id:298,
		Count:1
	}
],
DropChances:[
	1.0f,
	1.0f,
	1.0f,
	1.0f,
	1.0f
]

}

Thanks in advance
RandomByte

It’s planned to have a LootTable API, though it might have to wait for 1.9 to be done properly so as to avoid breaking changes going from one version to the next.

Ok, thanks!
Then I think of a workaround with canceling every EntitySpawnEvent I want to manipulate and spawn the Entity again with the command above(without letting the Event being canceled again by my Listener :grin:).