With all the big changes to event systems collapsing into fewer, more robust methods, the InteractBlockEvent target block no longer has a digBlockWith() method.
What would be the approach to take, if this method is dropped out, to simulate breaking the block with a given tool (ie, enchanted or not, proper tool or not - wood pick on diamond ore = air, iron pick on diamond ore…diamond, enchanted pick - same probability of more diamonds as if fully broken by hand) for use in a one-swing super-pick application?