What's the best way to handle Lapito's Galacticraft's Official Server's Lag Spikes?

[] [Server thread/INFO] [nucleus]: Server ran the command: /gc
[] [] []: ================== Server Statistics ===================
[] [] []: Current TPS: §c9.74§7/20.00
[] [] []: Average TPS for session: §c9.16§7/20.00
[] [] []: Server Uptime: 1 hour, 53 minutes, 19 seconds
[] [] []: JVM Uptime: 1 hour, 55 minutes, 47 seconds
[] [] []:  
[] [] []: Maximum allocatable memory: 25600 MB
[] [] []: Allocated memory: 25600 MB
[] [] []: Utilised memory: 22044 MB §7(§786§7% of allocated, §786§7% of max)
[] [] []: Free (but allocated) memory: 3556 MB
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[] [] []: Type: overworld, Generator: default, Entities: 1962, Loaded chunks: 3585
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[] [] []: Type: overworld, Generator: flat, Entities: 0, Loaded chunks: 256
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[] [] []: Type: Oberon, Generator: default, Entities: 0, Loaded chunks: 256
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[] [] []: Type: Mercury Space Station, Generator: default, Entities: 0, Loaded chunks: 256
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[] [] []: Type: Mars Space Station, Generator: default, Entities: 0, Loaded chunks: 256
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[] [] []: Type: Mars Space Station, Generator: default, Entities: 0, Loaded chunks: 256
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[] [] []: Type: Space Station, Generator: default, Entities: 0, Loaded chunks: 256
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[] [] []: Type: Space Station, Generator: default, Entities: 0, Loaded chunks: 256
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[] [] []: Type: Space Station, Generator: default, Entities: 0, Loaded chunks: 256
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[] [] []: Type: Space Station, Generator: default, Entities: 0, Loaded chunks: 256
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[] [] []: Type: Space Station, Generator: default, Entities: 0, Loaded chunks: 256
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[] [] []: Type: Space Station, Generator: default, Entities: 0, Loaded chunks: 256
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[] [] []: Type: Mercury Space Station, Generator: default, Entities: 0, Loaded chunks: 256
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[] [] []: Type: Space Station, Generator: default, Entities: 0, Loaded chunks: 256
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[] [] []: Type: Asteroids, Generator: default, Entities: 0, Loaded chunks: 271
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[] [] []: Type: Space Station, Generator: default, Entities: 0, Loaded chunks: 256
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[] [] []: Type: Moon, Generator: default, Entities: 7, Loaded chunks: 263
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[] [] []: Type: Space Station, Generator: default, Entities: 0, Loaded chunks: 256
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[] [] []: Type: Mars Space Station, Generator: default, Entities: 0, Loaded chunks: 256
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[] [] []: Type: Ceres, Generator: default, Entities: 147, Loaded chunks: 318
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[] [] []: Type: Kepler 22b, Generator: default, Entities: 179, Loaded chunks: 429
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[] [] []: Type: Space Station, Generator: default, Entities: 0, Loaded chunks: 256
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[] [] []: Type: Rhea, Generator: default, Entities: 0, Loaded chunks: 256
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[] [] []: Type: Venus Space Station, Generator: default, Entities: 0, Loaded chunks: 256
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[] [] []: Type: Space Station, Generator: default, Entities: 0, Loaded chunks: 256
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[] [] []: Type: overworld, Generator: default, Entities: 0, Loaded chunks: 272
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[] [] []: Type: Spectre, Generator: default, Entities: 0, Loaded chunks: 256
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[] [] []: Type: Space Station, Generator: default, Entities: 0, Loaded chunks: 256
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[] [] []: Type: Venus Space Station, Generator: default, Entities: 0, Loaded chunks: 256
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[] [] []: Type: Jupiter Space Station, Generator: default, Entities: 0, Loaded chunks: 256
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[] [] []: Type: Ganymede, Generator: default, Entities: 0, Loaded chunks: 256
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[] [] []: Type: Mercury Space Station, Generator: default, Entities: 0, Loaded chunks: 256
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[] [] []: Type: Titan, Generator: default, Entities: 0, Loaded chunks: 256
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[] [] []: Type: Space Station, Generator: default, Entities: 0, Loaded chunks: 256
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[] [] []: Type: Titania, Generator: default, Entities: 0, Loaded chunks: 256
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[] [] []: Type: Iapetus, Generator: default, Entities: 0, Loaded chunks: 256
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We’ve got so many worlds, with ExtraPlanets. I’ve done everything from configuring sponge to setting the nice value for the java process and all spawned threads to -20. And that doesn’t even include the various issues I’ve raised on git in the process. We’ve got it running on a server that can turbo up to 4.6GHz with plenty of RAM to boot. Yet we are still hovering on 12 TPS with lag spikes. I have no idea what else you would need so here’s a good chunk of everything.

Our Global config

A profiler

Have you got a timings report for us?

Is that not spark’s profiler?If not, what command would I need to run to generate the proper timing report for this board? It would help if you defined such a thing.

To enable timings tracking: sponge timings on. To generate a report: sponge timings report.

Ah thanks. I will let this run for an hour I suppose and then provide a report then.

Here is our latest timing report.

https://timings.aikar.co/?id=6352a6a868194d7b85837dc7e90b2a35

Looks like an obtuse amount of TiC slimes are spawning - a hundred and ninety thousand of them. Other than that, AE2 looks like a significant factor in the lagspikes - it’s taking almost 35% of each tick.

Oh man, do you have any suggestions for a plugin or mod to get rid of these? Or limit them? I mean, we have slime islands but man. One Hundred and Ninety Thousand??

Update: we have opted to use https://minecraft.curseforge.com/projects/bad-mobs to manage the slimes. Thank you so much for your help so far.

Hmm… That and a few other configs are not generating a new…

Does sponge have a native way of managing this @pie_flavor?

Each plugin manages configuration generation itself. There’s default settings and all but actual loading and saving is handled by the plugin.

Lifesaver :wink:
image

Is there a guide on how to read those / identify the reports in the sponge timings?