Checking the changelogs for both mod versions would only yield accurate information if you guys had dates of when the updates where posted. A few things you mentioned, though, caught my interest. You said that their version was broken up until they stole your 6.2.
When both mods first released 1.12.2 versions claiming RAM reduction, I personally tested both on fresh server worlds, with the exact same seed, with literally nothing else installed. to make the tests as fair and neutral as possible. My test results? Generations used less RAM and gave me higher FPS than Reforged did. Also, when testing both versions’ new additions, Generations’ additions worked better (this category includes: no console errors, no lag, and in-game execution from start to finish) than Reforged’s additions a good 75% of the time. So, I ask you, if Generations can have better FPS with less or no console errors and mechanics that have a greater chance of executing completely with no issue, even with their buggy textures, then who is really using the broken mod?
My reasons for being here in this thread was to grab the plugin to update and convert it, and my reasoning for replying to that fellow’s comment was to stop this drama between Reforged vs Generations people.
Which brings me to the nature of your comment, sir. Between the two mods developers, you only hear hate speech coming from one of them. The other doesn’t seem to give two sh*ts less that the other exists. Now, I’m not throwing accusations out there, but it seems to me that every time Generations is even mentioned somewhere, one of you guys just can’t resist the comment to spark up a debate such as this one. I guess you gotta get attention and advertise somehow, even if it means throwing dirt.
I seem to notice the lack of mentioning the developers portion of my comment. Can I assume, then, that Ninja does - in fact - have more of the original mod’s developers on his team? If that is the case, then isn’t each respective developer’s contribution to the code in the mod more-or-less, well, you know, their’s? By that logic, doing the math, if more original developers are working for Generations than Reforged, then…
And finally, those “past expereinces” I mentioned before were conversations between myself and what are now Reforged developers that were exactly like this one, being that the attitude of the average Reforged developer is - if I may say - quite sh*ty. The sole reason why I stay away from you people and your mod is because of the attitude you present toward the community. Every time I had an issue or even a simple harmless question (for example, I once asked “is there a way to spawn Trainers with a command?”) back in the original Pixelmon days, the feedback I (and others) received from the developers (if we even got feedback at all) was not only rude but completely unhelpful. And I see, now, that hasn’t changed over these last few years.
P.S. I’m by no means a Java expert, but I’m sure there’s gotta be a way to lock your code to prevent anyone from accessing it, like an external database that requires login info, or something like that, so that the mod will still work but the code inside of it cannot be viewed or extracted so…why haven’t you?
P.S.S If Generations really is constantly stealing your code, then it should be no problem for you guys to use your secret backdoor to shut them down like you’ve tried to do to my server in the past (and failed).