World Modify - A replacement for worldedit that works on Sponge 8

This is a discussion topic for the Ore project, World Modify. View the full project on Ore for downloads and more information.


World Modify

World Modify is a direct replacement for World Edit that uses the same commands for ease of use.

World Edit situation

For those who don’t know, WorldEdit cannot be ran on Sponge API 8.

While WorldEdit and Sponge sort the issue out, I have uploaded WorldModify as a replacement until WorldEdit and Sponge 8 are working again

Worldedit is working again on Sponge Vanilla.

SpongeForge users can use the patched version of WorldEdit provided by SawFowl.

World Modify will no longer receive updates

Commands

Currently world modify has the current commands working. More worldedit commands will be coming

//pos1

//pos1
Sets the first position in a region

//pos2

//pos2
Sets the second position in a region

//set

//set <block>
This sets the blocks between both positions with the block specified

//replace

//replace <block> <replacement>
This replaces the first block with the second between the specified region

//copy

//copy
Copies your currently selected region

//paste

//paste
Pastes your copied structure into the current region

Permissions

worldmodify.region.set.block

allows use of the //set <block> command

worldmodify.region.replace.block

allows use of the //replace <block> <replace> command

worldmodify.region.set.position

allows use of the //pos1 and //pos2 commands

1 Like

A new version has been released for World Modify, it is available for download here.


A alternative to world edit

First release

Currently only the following commands work

  • //set
  • //replace
  • //pos1
  • //pos2

A new version has been released for World Modify, it is available for download here.


Added two more commands

  • //copy

Copies the current region

  • //paste

Pastes the copied content into the currently selected region

A new version has been released for World Modify, it is available for download here.


  • Added //walls command
  • Fixed a issue where permission checks were inverted