[API 6.x/7.x] FoxGuard - The flexible world protection solution

2 Questions:
How to make Ice not melt, specifically
How to block mobs like with playerpass

To prevent ice melt try making a handler that has passive setting though the member. Then make member false for block modify, break place etc. All other players should go though default and all settings on default should be passthrough. And that should do the trick. Regards to mobs not sure, sorry.

To prevent ice melt try making a handler that has passive setting though the member. Then make member false for block modify, break place etc.

That much i know… But that prevents a lot of things to happen not just ice :s

You can make cuboid regions around the ice so only ice is selected but there is no ice specific stuff.

yet.

Sweet can’t wait. I am still looking forward to being able to use /fg list again. 120 regions and counting…

Lol, I’ve already finished pagination. Just wait for the next update.

Can someone please tell me how to turn leaf-decay and fire-spread off?
I have tried modifying the _global handler to block: false and leaves still decay.
I have also tried creating a new region with a passive handler set to ALL deny and they still decay.
What am I doing wrong?!

P.S. Yes I have linked the handlers and regions!!

Wait wat…

I have to look at this.

Admin Edit: MOVED from another thread. Title was “Foxguard redstone cycle in minecraft”
Please try to keep plugin discussion contained to their own threads

SpongeForge. Player can’t use redstone cycle of minecraft for something when player stand on stone plate in mainspawn server. But Admin can use redstone cycle. I need lock door in room when player stand on stone plate for player.

Thank you every comment

Thank you :slight_smile: Please let me know. I love ur plugin!

You can use command blocks to check for players in an area. That is the current work around that I am using. Note that to use this work around the player who places the redstone must have editing privileges in that region even after they place the redstone.

So i figured out leaf decay. Turns out i am an idiot and don’t know what i’m doing. There are two extra flags now specifically for leaf decay and growing crops.

Yay.

Just going to drop this link here.

I made a big long spiel and I want some feedback, If you have the patience to read the whole damn thing, it would be amazing.

1 Like

awseome thanks a ton

Oh yeah, about the fire spread thing. I’ll look into that.

Hi ~
It’s for know if you can add, or if it’s already added ? : To put the flags allowedcmds & blockedcmds to allow players to do some commands in a region, but in the same time to block some commands in this region.

For example, I want a region where players can only do the commands /spawn & /help & I want to block all the other commands, how should I do it ?

Hi !

We’re having troubles with a Handler and some flags :
We set a Handler with flag Playerpass False, and when the player is teleported in the Region, he’s stuck in blocks and die suffocating. Any ideas ?

By the way, it’s said on the wiki that a flag is called Playerleave. It’s not recognized, but the flag Playerexit exist. So maybe the bug comes from here.

Tab complete to get the flag list. If you don’t want them to suffocate don’t teleport them in there or use a exit or entry prevention.

Actually we wanted to use that flag to prevent them from entering and exiting without teleport :confused: