Core v2.8.1c

It works great thank you for the speed

2 Likes

##Core v2.5.7d has been released:


The Zone & Portal update!

Use the golden axe to select points.

Added commands:

/zone create <name> [priority]
/zone remove <name>"
/zone list [keyword]
/zone info <zone>
/zone priority <zone> <priority>
/zone member <add|remove> <zone> <player> [time] [unit]
/zone edit <zone> <setting> <value>

/portal create <name> <zone> <warp>
/portal remove <name>
/portal list [keyword]

/selection expand <range> [direction] alias /s e <range> [direction]

Added permissions:

core.zone.bypass.<world>.build
core.zone.bypass.<world>.interact
core.zone.bypass.<world>.pvp
core.zone.create
core.zone.remove
core.zone.remove-others
core.zone.list
core.zone.info
core.zone.info-others
core.zone.priority
core.zone.priority-others
core.zone.edit.<setting>

core.portal.create
core.portal.remove
core.portal.list
core.portal.teleport.<portal>

core.selection.select
core.selection.expand
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Thank you for the functions it would be possible to have a video on how to make an area but also on creating world with portal to switch to the other world I see coomande I do not see how.

A video guide would be please?.

I remerci you very much in advance.

Thanks for the feedback! I made the guide on how to create zones way more readable. You may have a look as it all is described there! :wink: Videos may follow soon.

To create a portal you first have to create a zone (the area of the portal) and a warp (the destination of the portal). After both has been created you can create the portal by using:

/portal create <name of the portal> <name of the zone> <name of the warp>

This will teleport players to a certain warp which enter the region you specified before! :yum:

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This is just awesome! This is one step closer to land claims, yes? What I don’t see is how to create a permission set for any random user to do the following…

1 create a claim
2 set a max number of blocks the user can claim
3 allow others to use their claim
4 deny others to use their claim
5 the ability to abandon a claim if the player wants to move to another location.
6 protect their claim from explosions/water/fire

I know what I’m asking for is a grief prevention option, since there isn’t yet a good one, it would be absolutely amazing if Core included that! Great work on this!!

2 Likes

Thanks for the feedback! I’ll add that as those are good ideas!

Don’t forget that you can already add/remove members to/from a zone. You can also add temporary members by using the following command:

/zone member add myzone p0wd3r 2 hours

If you don’t specify a time the player gets added without any time limit. :yum:

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Thank you for the information I will do tests.
But I eagerly awaits the video thank you in advance.

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Absolutly Awesome!!! Soooooooooooooooo coooooooooooooool :smiley:

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Yes, but can I give permissions to a user to allow them to add people to a zone? It looks as though if the core.zone.create permission is granted to someone, they could essentially take control of the entire world. Or I would have to be connected or otherwise available to grant permissions to zone and manage people’s land claims. I’m too lazy for this! lol

Thats why the /zone claim command is currently in development! :wink:

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Your work here is very much appreciated! I can’t wait for that!

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it would be possible to integrate the function to create a world without laughing customize the style of a flat world map with a ground height of 100 with grass and bedrock layer underneath to make video tutorials to set Youtube.

Imprtation and the world an idea?.

if you please.
Thank you in advance.

so good but
Its better To make maxzone limit range limit and spend money !(can config)
Add something to lock things(like chest…)

I’ll consider adding seperate chest logging in the future. Thanks for the suggestion! Buying zones will definitely follow in one of the upcoming versions.

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Sorry for having to make a request, but as you currently have a mini-economy built in, would it be possible for you to add something such as a Sign Shop to the plugin? Would be extremely useful for a number of us server owners!

And for people who want a makeshift anti-grief plugin: Claim the main areas you want protected as a zone and, if they need to use things such as chests and such, make sure the Interaction setting for the zone is set as allow. Smart lil’ plugin it is works with amazingly as an anti-grief plugin too. I tested it the Pixelmon mod and it works perfectly for those of us who want an Adventure style server.

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@CreepsterLGC

We’ve brought in @blood 's changes to master for Spawn causes for SpawnEntityEvent and DropItemEvent. I think you’ll seriously like what we are providing you in causes.

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I currently just got access to the item the player gots in his hand. Dopping items finally has been implemented so I was able to add /i and /give in the upcoming version. I actually do consider creating those shops by currently just using the item in the players hand… :wink: We will see what comes whith the upcoming version. Thanks for the suggestion!

@Zidane

I’ve planned to implement a spawnmob command so there surely is a good use for this! Are there any news on the following events though?

InteractEntityEvent.Attack
DamageEntityEvent

Also, I feel like when those events and the InventoryAPI are implemented Sponge is pretty much able to cover an entire economy server which actually is amazing!

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Hello, its possible actually to add /more ? (stack an item in our hand) =3
Thanks <3

Sure, I’ll add that in one of the upcoming versions! :wink:

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Again thank you for future release.
Posibiliter months I really expected them to import worlds and to create world environements customize as I said above creating flat world.

I is I ramble a lot ^^.

Thank you in advance for future import ahead.