Okay, will do soon.
Thank you very much ^^
I always appreciate your great work
and I have some question about your future plan on this plugin
recently i found this mod that has powerful feature to control everything (even added by mod)
this mod has powerful and flexible feature like Block-based plot system (not Chunk-based), protection for mod blocks(or containers) and items
I hope you to add feature that i mentioned above in the future
thanks and sorry for my bad english
Okay, will work on this.
Thanks for replying!
Hello,
I would like to traduce this plugin, how itās possible ?
Iām not sure if this has been implemented or not but, is it possible for it to be block claiming and not chunk claiming? Also might add a wand for the two positions and an option for it to select it from bedrock to max build height?
Iād prefer you not,
I think thatās more FoxGuard, @gravityfox
Well for the towns Iām doing they arenāt small⦠and doing it chunk by chunk without missing one is taking me quite some time
Adding autoclaim soon.
What exactly would auto-claim be? o.0 I really like the progress you make on a day to day basis with all your plugins btw
You walk around where youād like to claim and Polis will claim it for you.
Oooh I like it still worried about missing a chunk during the process but that would be user error not your fault.
Release v1.2:
Tested on SpongeForge 849
This release makes it so players in SafeZones will be immune from taking damage. This includes fall damage, mob damage, and PvP damage.
Enjoy!
Hello,
can you remove the hunger in safezone please?
Sure, Iāll work on this soon.
Well, when adding blocks to the SafeZone using the command /polis addblock 130, the playerās still canāt use the enderchests. In my config itās coded like this which I THINK is the problem.
If you look under the safezone itās not Capitalized properly as SafeZone and Iām thinking thatās the problem. Yes I see the spelling error under Minecraft:ender_chest I fixed it and tried and still nothing.
Minecraft no longer uses numerical IDs. This is why the issue is being caused. In addition, using Minecraft
instead of minecraft
causes issues - IDs are case-sensitive. If youād like to make enderchestās interactable, youāll have to do
/polis addblock minecraft:ender_chest
Ahah! That makes perfect sense and I probably just didnāt spell it right >.<
Thanks for your quick responses to my issues.
I was confused when it said block ID thinking it was the numerical ID
Now would it still be able to decifer say, pixelmon:item.PC?