[Discontinued] Polis [v2.7.0]

Okay, will do soon.

Thank you very much ^^

I always appreciate your great work :smiley:
and I have some question about your future plan on this plugin

recently i found this mod that has powerful feature to control everything (even added by mod)

this mod has powerful and flexible feature like Block-based plot system (not Chunk-based), protection for mod blocks(or containers) and items

I hope you to add feature that i mentioned above in the future :smiley:

thanks and sorry for my bad english :wink:

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Okay, will work on this.

Thanks for replying! :smiley:

Hello,
I would like to traduce this plugin, how it’s possible ?

I’m not sure if this has been implemented or not but, is it possible for it to be block claiming and not chunk claiming? Also might add a wand for the two positions and an option for it to select it from bedrock to max build height?

I’d prefer you not, :smile:

I think that’s more FoxGuard, @gravityfox

Well for the towns I’m doing they aren’t small… and doing it chunk by chunk without missing one is taking me quite some time

Adding autoclaim soon.

What exactly would auto-claim be? o.0 I really like the progress you make on a day to day basis with all your plugins btw

You walk around where you’d like to claim and Polis will claim it for you.

Oooh I like it still worried about missing a chunk during the process but that would be user error not your fault.

Release v1.2:

Tested on SpongeForge 849

This release makes it so players in SafeZones will be immune from taking damage. This includes fall damage, mob damage, and PvP damage.

Enjoy! :smile:

Hello,

can you remove the hunger in safezone please?

Sure, I’ll work on this soon.

Well, when adding blocks to the SafeZone using the command /polis addblock 130, the player’s still can’t use the enderchests. In my config it’s coded like this which I THINK is the problem.

If you look under the safezone it’s not Capitalized properly as SafeZone and I’m thinking that’s the problem. Yes I see the spelling error under Minecraft:ender_chest I fixed it and tried and still nothing.

Minecraft no longer uses numerical IDs. This is why the issue is being caused. In addition, using Minecraft instead of minecraft causes issues - IDs are case-sensitive. If you’d like to make enderchest’s interactable, you’ll have to do

/polis addblock minecraft:ender_chest

Ahah! That makes perfect sense and I probably just didn’t spell it right >.<
Thanks for your quick responses to my issues.
I was confused when it said block ID thinking it was the numerical ID
Now would it still be able to decifer say, pixelmon:item.PC?