[Economy] Total Economy v1.7.1

OK, yhanks understand.
Maybe you can then implement one timer for a job. It will start and the job and will have a free time when the job will not be active and after that time it activate it again (it will so cycle the job).

Thanks.

I do not think I will make it so people that are afk no longer get a salary. I will leave that up to server owners to have an afk kicking plugin that will take care of that if they feel it is necessary. I also do not want to make it so jobs are only active for a certain amount of time then become inactive and so forth (I believe this is what you meant by your previous post). I would like the jobs to always be active so players can always do tasks relating to their job.

A new update to the SpongeAPI has been released and due to this, Total Economy will not work with newer releases of Sponge. I have started updating Total Economy to the newest release and I plan on releasing it late next week.

Can we have it where the Jobs now have perms so some can be admin only and such with this new update?

That is planned. Not sure when I will release it but I will try for the next update.

You may enjoy this.

Just a little suggestion:

Utilize the Dragon’s “Boss Bar-Health Bar” to display a players level as a job

For example:

Miner lvl (Level here)
(bar here)
depending on how much exp the Miner has it will go up and when its full you level up. Just a little cosmetic thing.

When a player is unemployed the bar disappears.

That is a very cool idea. I will have to look into this and see how it works. Thanks for the suggestion.

salarydelay=5

Can we have this for each job separately.

  1. Can we have a true or false statement for each jobs salary, therefore you are able to disable salaries.

  2. Obviously the permission per job that way we can create custom jobs for donators and such.

Just spent a few hours with another dev and we now have all his bugs fixed and such. If you have time and want some help testing these I’m here for ya.

What is the shop keeper in the config?

can you add some balance and value checks to /pay so people can’t do
/pay MoeBoy76 -5000000
and get $5 000 000

http://prntscr.com/8d2q8h Lol yeah.

Yea and yes. Will add these to the list and get to work on these on Monday.

Any chance you could do a quick update with the balance and value checks? If not its fine I will just remove the pay command from the players for I plan on releasing a beta server soon :P.

Oh god that is not good. I will definitely do a check to make sure this does not happen. Adding this to the list. Thanks for bringing this up.

I just recently updated total economy to the new API changes so this will not happen until I get total economy working with that. Sorry. I will work as fast as possible to get those changes in though.

Oh and the shop keeper in the configuration is for a later update. Just preparing ahead of time.

Actually now that I think about it, having a separate delay would require separate timers which is why I did not do it in the first place. The way I have it implemented now, this would not be a possibility.

Interestingly enough if one pays someone for -400000 or w/e it gives them - and the person who sent - gets positive money.
Person who sent the - money: http://prntscr.com/8d2v10
Person who received the - money: http://prntscr.com/8d2v5i

Yeah that is because I am subtracting the value put in from the players balance so the two negatives make a positive. And the value put in is being added to the other players balance which explains why the other player is being deducted money. In the next update I will put a check in to make sure the value is greater then 0.

Total Economy’s current code has been changed over to work with the new API changes. Now I just need to add in some requested features and version 1.1.0 will be ready for release hopefully by the weekend.

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Do you mind putting a version on your .jar files?

Something like:

TotalEconomyv1.0.9.jar

With the original name its hard to tell if I updated the plugin.

Thanks and keep up the good work! :smiley: