If you would like to code a jetpack for me, i will gladly use it for my server.
Actually, it didnt. It was always a donation, it is there choice to donate to us, we are not making them pay for things. The fly cmd is obtainable in game by voting, as well other ranks are obtainable from being top voter, using vote tokens, and other such things. It is possible for players to obtain ranks from ingame.
Yea, they do. But people dont just want a hat, they want something useful.
In the eyes of the law, itâs not and never has been. Server owners should NEVER use the term âdonationâ unless thatâs exactly what it is. The definition of a donation is
âThe action or right of bestowing or conferring a benefice; the âgiftâ.â
A gift is giving something for nothing. In your case, you are providing expedited and permanent access to something. Is it a donation to Valve when you buy a hat from TF2 because you can get it randomly by chance for free? No, itâs a purchase. You formed a contract with the other party because you exchanged goods, no matter if it is digital, and not exclusively available by cash means. Just because you can get temporary access to said perk through another route, it doesnât make it a donation when you buy permanent access.
People can choose to buy goods from a particular shop. They donât make people pay for things either. That doesnât make the potential transaction with the shop a donation.
Remember, the EULA rules apply to everyone. As others on this forum have said, on your own head be it if you, or any server owner breaks them and gets caught.
Regardless, I donât see what any of this has to do with creating a lottery plugin that has different conditions/restrictions on different permission sets. I canât imagine itâd be too difficult to write that.
Wow this got so ridiculous, I thought the points were pretty clear⌠I donât even see how you could use real money for this, thatâs just silly. In my case its for ranks that earned, if you want to sell it then go ahead its none of my business.
At @ryantheleachâs request, Iâve moved the posts from this thread into a new topic. While this is an important discussion, itâs not related to @Gershonâs original plugin request.
The problem is not what people want, itâs what they donât want. Itâs all well and good for the people who can afford (or even want to buy) these objects, but the other players care, too. You might think that your donators love being able to fly, but what about the non-donators who donât have flight? Theyâre the ones who feel it the most, because suddenly someone else has a huge advantage over them simply because they paid extra money. They already bought Minecraft, why should they have to pay more for extra perks? They feel cheated out of a fun experience. Saying that the people on your server help other people out is meaningless. Even if they do, thatâs not because the perks arenât that game-changing, it means theyâre owned by good people. For every ten people who will put that block on top of your house, thereâs one who will put TNT there instead, light it, and fly away cackling. Limiting paid products to cosmetics only means that players can support their favorite server, get something in return, and show it off to people without having any sort of advantage over them, making them not feel cheated out of a fun experience.
And if youâre firm in your belief that the perks donât matter that much because players share them, why not just do server-wide rewards? Itâs specifically allowed in the EULA to put up for purchase (or for meeting a donation goal) perks that affect gameplay as long as all players get the exact same perk at the exact same time in the exact same way.
Iâm not on either side of this discussion, I just wanted to point out a couple of things that I have read while lurking this thread. Firstly, I agree with @dualspiral 100% in response to @Bubbaman5. Even if you call something a donation, and itâs 100% a non-profit donation in your eyes, in the eyes of the law and you sold a good or service to one of your players, you broke the contract of the EULA that you signed when you setup your server.
This is kind of funny, isnât it? Bringing in the viewpoint of the players who canât afford to donate really changes the light of the conversation when you think about it from a moral standpoint. The harsh reality is, businesses do not care about the people who canât afford their products. In a larger sense, people donât care about people who donât have money. They never will; and that is the unfortunate truth. You can see this everywhere.
My question is, why hasnât this conversation changed to all of the ways you can fund your server without breaking the terms and conditions of the EULA. I somewhat agree with Bub on the fact that people just wonât buy cosmetic things for real money, especially in Minecraft. The only reason I never donate to a server, even if it is my favorite one, is because Minecraft servers are temporary, but that may be just me.
But the business here is Mojang, and youâve already paid for Minecraft. The server isnât the one looking out for its players, Mojang is. Damn straight the server doesnât care about nondonators, or we wouldnât have this problem.
The concept of donating revolves around the fact that you care about its cause. People bought P2W stuff because they got a huge advantage over other players by clicking a couple buttons. When you make sure they donât get an advantage, donations only come from people who like and care about the server. The way to make people buy P2W stuff is to offer it at all; the way to make people buy currently legal stuff is to put the money to work and make the server a really good one.
For the years we ran our minecraft server, rather small (20-30 players online at once), we pulled in a hundred or two per month and pretty much just changed the color of your username in chat. It wasnât about getting an advantage, but was rather about supporting a server they enjoyed playing on so that it could last.
However, I will point out that most of this is targeted at exploitive servers. Around the time the EULA was clarified, Notch posted this (However, Notch no longer is part of Mojang).
Obligatory disclaimer: IANAL, so take everything I say with a grain of salt.
The paid minigame classes almost certainly violates the EULA - unless the paid classes add purely cosmetic effects, such as particles or sounds.
All of the others are in a fairly grey area when it comes to the EULA. Whether an extra command is a non-cosmetic feature is open for interpretation. If youâre thinking of doing this on a real-world server, youâd probably want to contact Mojang for clarification.
4 is against the EULA. Youâre not allowed to selectively restrict access to your server, itâs either everyone gets in or everyone pays.
1 is, because itâs basically teleport points. You can teleport to five places, I can only teleport to two.
2 is, because itâs literally an advantage - you can do this faster than I can.
5 is the only one I consider a gray area.
I know that it doesnât matter from a legal standpoint. Iâm talking about from a moral/what Mojang will prosecute standpoint. As pointed out above, reserved slots for donators is 100% against the EULA, but happens on many big servers, and they arenât taken down.
Just because they arenât taken down (yet), doesnât mean that you should do it. Claiming âbut they do it tooâ isnât ever a defence, if you get caught and you say that in any situation, youâre just asking for trouble.
No, while it came into effect because of exploitative servers, itâs targeted at all servers. As @pie_flavor said, it doesnât matter, you agreed to be bound by it.
For what itâs worth, I think ALL your points are against the EULA. Quite simply: if a paid for perk unfairly discriminates against other players in that it makes gameplay easier, then youâre breaking the EULA. On your point 5: /tpahere is an example of that, youâve added a gameplay perk to a set of players that others donât have. Just because there are ways to emulate it, doesnât mean itâs the same. The command is not cosmetic, itâs gameplay altering. Itâs the same as point 2, âI can do this faster than you canâ.
The only way you can have paid perks is if someone pays for a perk that is granted to the entire server. You can time limit this, so you could have someone pay $1 for 30 minutes of /tpahere, but then everyone would have to get access to it for the same amount of time.
charge for access to your server, including a server which hosts your Mods, BUT only if:
you make a single charge per person that is the same for everyone;
you give everyone you charge, access to all the Mods that you choose to have on your server (except only in respect of genuine admin tools / admin Mods which should be reserved to administrators);
you only give access to your server to users who have a genuine paid for version of Minecraft;
you own or control the server and continue to do so for the whole time that you charge for access to it - so, if you sell the actual servers or server space with Mods pre-installed on them, you must ensure that the person buying the server is aware that s/he must follow these rules. Essentially you canât get round the rules above by setting up servers with Mods on and then selling those set-ups; and
overall your access charges should be targeted to cover your operational costs of running the server.
ask for donations (as opposed to direct charges) IF you do not offer the individual donor something in exchange that only he or she can use. You may offer server wide rewards if donation goals are achieved though.
sell cosmetic items, except for âCapesâ, IF the item sold does not give a user an unfair gameplay advantage over anyone else on the server - i.e there can be no âpay to winâ.
sell positive effects or enhancements (other than âCapesâ) IF everyone on the server is positively affected in exactly the same way.
provide in-game advertising opportunities, sponsorships, or product placement for 3rd parties IF they donât degrade or interfere with gameplay or give a user an unfair gameplay advantage over anyone else on the server.
use in-game currencies IF (i) they are âsoft currenciesâ i.e. a currency earned or expended only through gameplay that has no real world value and that cannot be cashed out, used or transferred across free or paid servers, or converted into âcreditsâ; and (ii) you donât give the impression that it comes from or is associated with Mojang.
I know it isnât a defense. Iâm pointing out that although itâs against the EULA, Mojang is accepting it.
Also, they didnât come into effect because of exploitive servers. They were enforced because of exploitive servers. The EULA has always had language that prohibited this behavior, Mojang just decided to start enforcing it.
Yes, I know that everything is against the EULA, I referenced said guidelines in a previous post.