The point of this is that I haven’t find a good plugin or mod for sponge and forge (1.10.2) for the world protection, so I decided to create one.
This is the point.
P.S.
Im sorry when I post that in the wrong section, but I am new on sponge
I don’t think so, I try it and it givs me a lot of errors, now I try it 1 month ago, maybe now it was updated, but when I try it, it doesen’t work well
There are PLENTY of people who find FoxGuard to work well. There’s just a steep learning curve. If you got a bunch of errors, you were probably using a build for the wrong API version.
I literally don’t see the point of doing things this way. Why would you make a MOD, which ONLY works on forge, instead of a PLUGIN, which works on SpongeForge AND SpongeVanilla…
I’m not going to make comparisons between my own plugin and this mod; I’ll leave that to the users. However your lack of source code bothers me, and while it is technically not against the rules (I think), it is kinda against the spirit of Sponge.
You are right about many things you say, but I think that making a mod instead of a plugin can be usefull for only modded servers too.
I make this mod becouse 1 month ago I try to use your plugin and I recive many errors, I used the last version of spongeforge, so I think it wasn’t my problem, but I see you have make many updates and a new explain video too.
Now, I tryd your plugin again 10 minutes ago, and it works:grin: but afterall I will continue my project.
I think I must say sorry that I haven’t tryd again your plugin before creating my own. @gravityfox
There’s probably like a hundred servers that use FoxGuard, and yet it’s only two people I’ve ever seen, and probably one more I haven’t, who have claimed FoxGuard crashes upon startup.
Regardless, my two cents on the Forge/Sponge thing: It doesn’t help modded servers, since, being constructed with the Sponge API, it still requires Sponge to be installed. Unless it truly needs to be hooked into Forge internals, using both Forge and Sponge is an unnecessary restriction.
And there is also RedProtect. I’m not sure where you got the idea that there aren’t any world protection plugins yet.
First the mod will work with mod permission managers too and second redprotect have (for me) a lot of problems, when you set a flag it seems like you haven’t, now I don’t now if only I have this problems.
Whne yes, im sorry, I made a lot of tests but nothing.
I will continue with my project and when you think it’s necessary or not I don’t care.
And as last thong I can say that FoxGuard is not very intutive and simple to use for new users who come from spigot.
Reprotect was a great think but with that bugs I can’t open a server with out riscks, sorry.
I think it’s awesome that you’ve created a new Protection Mod using Sponge. Reproducing the functionality of WorldGuard, with a similar command system, would help a lot of Bukkit server owners transition to using Sponge - particularly if it allowed them to import their configuration files. I hope it works to spec.
FoxGuard is a different beast - it’s more flexible, and very different to set up, even if the end result is much the same. I’m disappointed you weren’t able to make it work properly for yourself, or report the issues you had sensibly, but it’s your prerogative. However, it may take some time to catch up with it’s functionality (as the major competitor).
Caveats: I agree with gravityfox, providing source is a friendlier way to develop. Developing and maintaining a mod like this can be a lot of work. Making it as a mod is going to limit your audience, and it may not be necessary.
I never said that I will not share the source code with the community, I will do it, but at the moment the mod is in alpha and I know how to fix the issues that my mod gives, I only nedd some time, I will share the soruce code once the mod will be in beta state.