Thanks for your interest in MightyLoot. The project is still active even though I didnāt commit very much to the depo recently. In fact, the plugin can be considered āfinishedā as all the major features have been implemented. There is still some little work to do though (adding minor features such as in-game config editing).
Iāll also update the plugin for SpongeAPI v5 when itāll be a little more stable.
Oh, alright great. I had some second thoughts putting it into my server due to it not having been updated as of recently, but it itās finished then I will definitely have to try it out. Thanks for the quick response.
Donāt hesitate to give any feedback on the plugin once youāve tested it out. Also I must admit that the default config gives quite generous loots, youāll maybe have to reduce the quantity.
The only issue the plugin has is the fact that config can only be reloaded with a server restart
IMHO requiring mightyloot.command is a mistake. Most people if they are using PEX or similar wonāt understand this also grants all permissions related to the plugin.
I also think this is not intuitive. It is so because I use the high level command api, and gave the permission mightyloot.command to the top level command. Iāll see if thereās another way to do it.
The appearance area is currently only rectangular. You can edit that in the config.
If chests donāt disappear, thatās an issue. Iāll look further into this. [EDIT] The plugin uses the setblock command to destroy the chest because the sponge way made the content stay on the ground. So chests are supposed to disapear.
The random spawn algorithm is here. It chooses a spot absolutely randomly and check if chest can spawn there, until it finds a good one. I donāt see any possible improvements.
Iāll look as well. I also had some features I was looking to add. Do you have a roadmap or open to ideas? Happy to do some pull requests if youāre interested.
Iām totally open to any idea and contribution, as it was made for the use of the entire sponge community. Iāll be happy to see the project receive your contribution . Donāt hesitate to make pull requests or ask me to add you as collaborator of the github repo.
In my opinion, an new feature is worth implementing as long as
it doesnāt make the plugin too complicated to be used by players and/or configurated by admins
itās coherent with the initial goal of the plugin, here the treasure hunt
Hello,
I was messing around with this on my server, but I was wondering if there is anyway to reload this from in-game. It is quite hard to set it up without such feature.
I was getting loot that spawned 100+ blocks from where it was meant to. And it seem there is no support for ā --. I tried setting all coords to negative(With MAX and MIN set correctly) and when I ran the /ml spawn command nothing happened, no error nothing.