Big thanks to @Myaskill for translating Nations into norwegian ! Get the translation here.
Tusen takk !
Big thanks to @Myaskill for translating Nations into norwegian ! Get the translation here.
Tusen takk !
Anti-build system is not working in that version. That will be solved in v0.9.
Im guessing this means players can build in admin claims? Any news on when the update will come Grief Protection isnt cutting it right now.
Itās because I updated to SpongeAPI v5.x.x but itās still bleeding. Iāll backgrade to API 4.x.x and wait for the right time to update again.
Targets SpongeAPI v4.2.0
Changelog
so no API5 xD There goes my chance of using this lol
Targets SpongeAPI v4.2.0
Changelog
/na reload
command for config reloadingnations.admin.nation.listall
permission allowing players to see admin nations when typing /n list
Language update
Languages files have been updated with new english lines. I humbly ask my dear translators @mirisbowring and @Myaskill if they donāt mind translating these new lines so the german and norwegian files get up to date, Iād be really grateful !
You can either send me the new content by PM, a link to a pastebin or whatever. This commit might help you see what has been added and removed from the language files.
Hi, Arckenver. I have finished the translation file. I tried to upload this file in this website, but it didnāt support it. Thereby I uploaded it in here: https://my.pcloud.com/publink/show?code=XZKE0fZxoBkFN1pcq5yCgRjYPD8a8M6g10y
It is a chinese translation.
Big thanks to @Jinlin_Chen for translating Nations into chinese ! Get the translation here.
č°¢č°¢ !
You are welcomed.
The German Translation Update is ready:
good progress btw
Will this be getting an API 5 update soon?
Iām able to create a nation and it seems just about everything is working besides land claiming. It isnāt recognizing the golden axe.
Loving the setup so far though. Great work.
Thanks for your interest in Nations. Here is the dev plan so far
v1.0 and v2.0 will be out at the same time : when SpongeAPI v5.x.x gets Snapshot
or Release
(see here).
Thanks.
What would you mean by economy-free ?
Currently, the plugin is built so that each time it has to access the economy API and no economy plugin is present. It cancels the operation it was supposed to make and alerts either the player when typing a command or the console for upkeep collecting for example. Also, if a given operation does not need the economy API (i.e. admin nation creation), plugin ignores it even if no economy plugin is present.
And it does exactly that right now, good job again !
But my question was about a server who doesnāt use economy, or at least not on this form (plugin, ā¦), we canāt use Nations at all, and it could be nice to be able to use this plugin without any form of payement
Unfortunately, the concept of economy is deeply part of the core of Nations. Changing it so it could not depend on an economy plugin anymore would be a huge task.
However I see here a trick that could emulate this sort of feature, but Iām still not sure about what you exactly want. An acceptable idea would be to change the plugin so when it has to perform a transaction, if price is set to 0, it doesnāt query the economy API. But that would mean setting all prices to 0, including nation creation price, taxes, upkeeps etc. And Iām not sure itās what you want. Is it ?
Itās absolutely what Iām looking for, yes
But as I can see in your source code, itās indeed deeply linked right inside your code, without any form of abstraction (like getPrice, or something, or I missed it), what Iām asking would be a pain to implement
Then the code needs more abstraction for that, and that it has to be done.
Iāll look further into this very soon.