it spawns all my loot outside the world boader, when it spawns it within the world boarder I get this error
Thank you all for reporting, Iām working on these issues by making great changes to the plugin core so this may take a little time.
Hey is it possible to add enchanted books in loots? if yes would the id be something like minecraft:enchanted_book 1 0 {StoredEnchantments:[{id:34,lvl:5}]} ? if no is this a thing that will be added in future? Thanks for the help and loving the Plugin!
Thanks for your kind words. Added that feature as a github issue. Iāll close that issue when it is implemented.
That was really quick response⦠Awesome! and thank you for your help!
Youāre welcome thanks for your interest in MightyLoot !
probably should have mentioned this earlier but this happens randomly in console sometimes http://pastebin.com/yWaP59sk
PS: Read it from down to up cause my console gives stuff from down to up
Hi, for some reason the config files donāt seem to want to load (or I canāt seem to find them!)
Console says:
04.11 20:28:50 [Server] Server thread/WARN [com.arckenver.mightyloot]: world is not a valid world name !
Thanks in advance for any help!
This will get resolved in the next release. Iām currently rewriting the plugin core so it is less messy. That will also fix that kind of error.
It means MightyLoot asked Sponge to get a world called world
but Sponge couldnāt find it. You may have renamed your world to something else than world
. You must provide a valid world name.
Thanks, where can I change the world name itās looking for? I canāt find the config file anywhere
You should have something like
...
worlds {
world { <- it's here
area {
minX=...
...
}
frequency=...
...
}
}
...
Ah, apologies, I canāt find the config file itself anywhere, it doesnāt seem to be in the config folder
It works with āspongeforge-1.10.2-2107-6.0.0-BETA-1844ā or not ?
It works but thereās an issue about loots being not removed. Iād advise you to wait until I release a new version with massive core rewrite hopefully fixing that.
thx Arckenver:+1:
Can you make it so the loot despawns after a set amount of time? EX: Loot spawns in, and players have 10 minutes to find/get to the loot before it despawns and then they have to wait for the next one to try again?
That feature will be available in the upcoming new version of MightyLoot
Sounds great! do you have a rough eta of when that might be?
Unfortunately no as Iām very busy right now but I should be able to work on this in roughly two weeksā¦