GriefPrevention Official Thread [1.10/1.11/1.12] TOWN/WECUI Support

Im running a pixelmon server and i cant seem to be able to throw out pixelmon in admin claims. I have set containers and access to public but still no luck. Is there some special command or permission I need to use to allow players to throw out their pixelmon in admin claims?

how would I handle preventing the making of container claims?

Currently there is no Bukkit migration as I have not had many users request this. If enough users request it, I’ll work on it.

Turn on debug mode for your permissions plugin to see what is being denied.

Read our pixelmon wiki section here

Disable it in GP’s config which you can find in ./config/GriefPrevention/worlds/global.conf

For any other questions, visit GP’s discord at

Changing the plugin configuration directory does not change where GriefPrevention checks for/generates its config. Using 196 build.

Should look at the issue tracker :stuck_out_tongue: I’ve already posted this.

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Hello, I added minecraft ID’s of items i do not want players to have access to, but it does not take effect. Any tips on how to block items?

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In the pre-req’s for 1.8.9 GriefPrevention, It says LuckPerms+PermEx or PermManager, does that mean I need to run PermEx and LuckPerms (which aren’t they essentially the same thing?) together?

Also, I’m having an issue where no matter if the interact flags are false, people can still access container inventories. And a second issue where users can break, place and edit Item-Frames, do you know what could be causing this, if required I can list the plugins that I’m using.

Thanks,
Idris.

The 2.15.8+ means use Luck Perms version 2.15.8 or newer if you use LuckPerms,
not use both it and PermissionsEx.

Is there a way to disable mob spawns in a claimed area ?

Like the area you claim to make the spawn ?

Thanks.

This has been fixed in latest build.

Yes use the entity-spawn flag which controls ALL entities except items. There are also sub-categories for entity-spawn which are animal, monster, ambient, and aquatic. So for example if you only wanted to stop minecraft monsters from spawning you would enter

/cf entity-spawn minecraft:monster false

Hope this helps.

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Thanks a bunch !
You,sir, are a God :smile:

I have the problem with pistons.

I created claim lands, and set /accesstrust public. Other peoples can access lever in my land, but some pistons do not work. The other piston correctly work. I can’t understand why it works or not. Redstone circuits send to energy to all pistons. People who are given permission ā€œgriefpreventation.*ā€ can correctly work all pistons. But people who have no full permissions can’t work some pistons.

Using this mod.

forge-1.11-13.19.0.2178-universal
spongeforge-1.11-2178-6.0.0-BETA-1981
griefprevention-1.11-3.0.0.194
LuckPerms-Sponge-2.16.24

Nucleus-0.16.1-S5-1.10.2-plugin
NucleusMixins-0.15.0-5.0
advancedcapes-6.0.1
BiomesOPlenty-1.11-6.0.1.2128-universal
chiselsandbits-13.2
CosmeticArmorReworked-1.11-v1a
deathpenalty-v1.1
flatcoloredblocks-mc1.11-5.1
journeymap-1.11-5.3.0
projectportals-5.1.0-0.13.6
projectworlds-5.1.0-0.11.4
RealisticTorches-1.11-2.0.0
TotalEconomy-v1.5.1

My settings here.

/cf

block-bread [false,undefined]
block-place [false,undefined]
collide-block [false,undefined]
collide-entity [false,undefined]
command-execute [true,undefined]
command-execute-pvp [true,undefined]
enter-claim [true,undefined]
entity-damage [true,undefined]
entity-riding [true,undefined]
entity-spawn [true,undefined]
entity-teleport-from [true,undefined]
entity-teleport-to [true,undefined]
exit-claim [true,undefined]
explosion [false,undefined]
explosion-surface [false,undefined]
fire-spread [false,undefined]
interact-block-primary [false,undefined]
interact-block-secondary [false,undefined]
interact-entity-primary [false,undefined]
interact-entity-secondary [true,undefined]
interact-inventory [false,undefined]
interact-item-primary [true, undefined]
interact-item-secondary [true,false]
item-drop [true,undefined]
item-pickup [true,undefined]
item-spawn[false,undefined]
item-use [true,undefined]
liquid-flow [false,undefined]
portal-use [true,undefined]
projectile-impact-block [false,undefined]
projectile-impact-entity [false,undefined]
pvp [false,undefined]

/trustlist
Access [GPPublic]

Try giving access to only levers by running the following command

/cf interact-block-secondary minecraft:lever true

Create ticket for other issue.

How to I get the flag enter-claim to false and target all players who aren’t the owner or trusted?

I tried that command but the same result. ;( I will create a ticket.

I just realized you are using a bugged SF version. Update to latest SF 1.11 and try again.

Oh ok, I was thinking that, but wanted to make sure.

Im still having issues with pixelmon, ive added /cf projectile-impact-block pixelmon any true override
/cf projectile-impact-entity pixelmon any true override /cf entity-spawn pixelmon true override
to my admin claim but people still cant throw pokemon at npcs and pokes

so I have a couple questions being somewhat new to this plugin (converted over from RedProtect). I created a protected area around a city I’d built (it goes vertically rather than horizontally) but when I use the stick to see the boundaries, it only goes halfway up the mountain. Is there any way to manually extend it all the way up?

Also is there a way to change the type or should it be ā€œ2D Wildernessā€?

When I originally created the claim, since it is the city at the heart of the world spawn, i used /adminclaims to make it an administration claim and turned the 3D mode on…

Hey Blood, any tips on how to block certain items? I tried writing item id’s in a list but no dice.