JobsLite ~ Adds jobs to your Sponge server

Ignore my previous post - I was wrong :stuck_out_tongue:

I’ve added a new method to MessageSinkEvent.Chat, which returns just want you want. It should be implemented shortly.

Thanks so much! I can’t wait to update JobsLite!

Could you let me know somehow when the implementation is finished? I don’t have much time to follow Sponge development because of school :disappointed_relieved:.

I’ve implemented MessageSinkEvent.Chat#getRawMessage

https://github.com/SpongePowered/Sponge/commit/4b4f585952e757e9f4396830e87421fa7cf06a0f

The CI server should upload a new build of SpongeForge shortly.

Good luck with your plugin! :slight_smile:

1 Like

JobsLite v1.1.0 has been released!

Changes Include:

  • Updated to latest Sponge Version
  • Use Sponge scheduler instead of custom threads
  • Updated job creation look
  • Added set job command
  • Updated to Java 8

:inbox_tray: Download JobsLite v1.1.0

:bangbang: Issue Tracker

:memo: Feature Suggestions

:wrench: Source Code

:books: Wiki

:heavy_dollar_sign: Like my work? Please Consider Supporting Me!

JobsLite v1.1.1 has been released!

Changes Include:

  • Updated to latest Sponge version

:inbox_tray: Download JobsLite v1.1.1

:bangbang: Issue Tracker

:memo: Feature Suggestions

:wrench: Source Code

:books: Wiki

:heavy_dollar_sign: Like my work? Please Consider Supporting Me!

Moved to here

I mean I could potentially do it. Not sure if i’ll have the time though. I have FoxGuard to work on, and i’m starting FoxEdit soon.

That’s perfectly fine! I am not stopping development on JobsLite, just looking for a little helping hand!

JobsLite v1.1.2 has been released!

Changes Include:

  • Updated to latest Sponge version

:inbox_tray: Download JobsLite v1.1.2

:bangbang: Issue Tracker

:memo: Feature Suggestions

:wrench: Source Code

:books: Wiki

:heavy_dollar_sign: Like my work? Please Consider Supporting Me!

JobsLite v1.1.3 has been released!

Changes Include:

  • Updated to latest Sponge version
  • Updated to use the Sponge Economy API

:inbox_tray: Download JobsLite v1.1.3

:bangbang: Issue Tracker

:memo: Feature Suggestions

:wrench: Source Code

:books: Wiki

:heavy_dollar_sign: Like my work? Please Consider Supporting Me!

1 Like

JobsLite now has a Gitter chat room! Come to discuss JobsLite, suggest features, get support and more!

Gitter

2 Likes

Oh oh oh…

You finally made it public :smile:

JobsLite v1.2.0 is now available!

  • Changed statistics system
  • Changed player job storage location to player object
  • Data will automatically migrate
  • Backend changes by @kinggoesgaming

:inbox_tray: Download JobsLite

:bangbang: Issue Tracker

:memo: Feature Suggestions

:wrench: Source Code

:books: Wiki

:heavy_dollar_sign: Support Me

The jobsData config file is blank… Is that correct? I can’t find instructions anywhere on setting up the config file… Is it because it’s the lite version :stuck_out_tongue:

Also when it asks to select a block it doesn’t display any blocks… what am I supposed to do at that point?

Yes, the jobsData file should be blank. To select a block simply right-click on any block in the world.

Does it possible to add at plaaned feature : possibility to set a job just from looting items or blocks ?

EDIT: Can you add the possibility to fix a float variable for breaking (and placing too) price for an action of a job. Like 0.07 for example. :slight_smile: And it is not possible to set a negative number for breaking or placing blocks. That cause, the possibility for a “lumberjack” to break a log, replace it, rebreak it, etc… It will earn money for the same block… :confused:

So I think it should be a good idea to have the possibility of setting a negative number for placing (or breaking) a block (with a bigger value than breaking for example).

When do you thinks to add your planned features ?

By looting do you mean picking up the item off the ground?

yes or by picking up off a crafting table, or enchating table for example.

Ok! I’ll add it to the list!

Option to delete a job or rename a job in game or CFG. My suggestion is also a /jobs reload