I tried locally, but could not replicate this error. I will soon be releasing v1.2 which utilizes the inventory API to give Kits, but must wait until Mumfrey fixes a slight bug in his implementation.
EDIT: @Txk Any news on your issue?
I tried locally, but could not replicate this error. I will soon be releasing v1.2 which utilizes the inventory API to give Kits, but must wait until Mumfrey fixes a slight bug in his implementation.
EDIT: @Txk Any news on your issue?
Release v1.2:
Tested on SpongeForge 1018
Changes:
/give
nonsense!
Enjoy this update!
aww, now i won’t know when new players join by the chat spam from the starter kit
Lol, good one.
i dont know if its only me but the cooldown to get kit is staying at XXX secondes :
(Since yesterday i wait) ^^
Thanks for your work <3
It could be that you had the old Kits and upgraded, but some people on your server had old timers. Try removing Kits, starting the server, stopping the server, and re-adding it
i already delete the player’s timer in config (when server off) and still bug, i must re-create kits ?
thanks !
No no, try to DELETE Kits from your mods folder, start the server, once it fully loads, you may shut it off, from there you can RE-ADD it.
EDIT:
In addition, in your kits.conf - remove the PLAYER data - NOT THE KITS. The section with the UUIDs, etc. must be removed, as most of it will still be in milliseconds rather than seconds. In short - delete all parts of the config under the section ‘players’, NOTHING ELSE
I dont understand one thing, if i delete kits.conf to reload it, the player data will be empty no ?^^
Yeah it would be empty if you deleted the kits.conf but I’d just remove it from the server so you still have all your kits saved xD then restart server, a new config will be created, then just stop server and add your old KITS to it and kits only then start and your good
Okay i thinks im noob cause i delete kits.conf and re create kit with past (within player data) and when i stop the server the cooldown is freezing >< i put 3h in second (10800) its too High ?:c
That’s very weird, I’ll make it so you can set the time “type” - days, minutes, hours, etc.
Is the time for in game time? I’m trying to make a kit that you can get once every 24 hours, and I have another kit that you can obtain every 2 hours. I havent used the 2 hour kit since yesterday, and still have around 6k seconds left remaining (almost the full amount of time) Is there any way I could keep the clock ticking on the kits as long as the server is up and running?
I am aware of the bug, will be fixing soon
Release v1.3:
Tested on SpongeForge 1048
Changes:
Enjoy this update!
You’re aware that 1048 is a 1.8.9 build?
(yep, 1.8 → 1.8.9 didn’t introduce breaking changes)
Just what I’ve tested on
Work perfectly ! Thanks !
You should add:
Yeah, this is a good idea, I just need to have a way of checking it is the first login.