Kits [v1.7.4]

Yeah, my bad it is 1230

I use /kit add trainer pixelmon:item.Poke_Ball 5

in the config, it adds null to the front of it.

I downgraded to SpongeForge 1229. Same Problem.

The same command performs different actions? It’s like?

/kit add [kit name] [item name] adds the item, but removes previous elements.

You’re sure? I can double check, but you may be doing something wrong.

It does remove the previous item, I have had to manually update my kits which is not an issue for me.

Odd. I’ll need to test this for myself :wink:

possible to have tool items such as pickaxe have the option to contain enchantments? also maybe a name and lore

All possible in Nucleus - since it’s very close to being done, I do not plan on adding new features such as these which I already made for Nucleus. Sit tight for those features to be released alongside Nucleus! :smiley:

hmmm Just heard about nucleus now. so most likely all the permission nodes will be different? from essentialcmds and kits?

How close is the release btw :o

Yes, but it’s very easy to use

Release isn’t announced yet, but we’re getting close to a public beta build.

I seem to be having trouble

I have a kit named Starter

So I did

/kit add Starter stone_sword 1

But I can’t figure out how to make it spawn multiple items in one kit.

Any help?

i have a problem where if i add a new item it replaces the old one and when i add an item through command it brings it uo as null.

Manually edit the config.

You use /kit add <kit> <item> again, for every item in the kit.

Contains all Kits data.

kits {
Starter {
interval=3
item=“stone_sword 1,”
}

Followed by: /kit add Starter cooked_beef 32

Leaves me with

Contains all Kits data.

kits {
Starter {
interval=3
item=“nullcooked_beef 32,”
}

Also on a side note: is there a better program to use when viewing config files? Notepad isn’t ideal as it stretches it all out and its hard to read / view it as a config file

I tried to manually add in a stone sword with 32 beef and it only gives me the beef. This is the format I used

Contains all Kits data.

kits {
Starter {
interval=3
item=“cooked_beef 32, stone_sword”
}

Once again, if u have a better program to view the configs let me know!!!

You need to put a comma after the stone_sword and get rid of the space before it.

I am looking into the null issue right now.

1 Like

Ahh! Got it to work.

Thank-You! I will continue to manually add items as needed until the null issue is fixed!

I suggest possibly a seperate command. Like /kit additem

Also, do you know of a better program to view the config? Notepad kind of sucks for editing the config since it stretches it out in a weird way.