Mirage - The best solution against xray users


#41

Sorry I misunderstood :sweat_smile:
Can you open an issue on github?
With as much detail as possible, plugin version, sponge version, logs, configs…


#42

Yes I will do that later today. Thank you


#43

Either my lack of understanding of how the plugin works, but simply having it does not have any effect with xray mods


#44

If you think something is not working properly don’t hesitate to open an issue on github, with as much detail as possible, plugin version, sponge version, logs, configs… I will do my best to fix the problem wherever it is.


#45

I made an issue yesterday, mind looking at it?


#46

I responded to your message. No need to avert me here. I’m always notified when someone post something on github. I try to respond as fast as possible, but sometimes I’m slightly busy. :wink:


#47

Hey sorry I got busy and forgot to post a github issue. But changing the NaturalRadius to 2 and the PlayerRadius to 4 has seemed to fix it. Ill talk to some players later but they haven’t been complaining about it.


#48

Having an issue with it crashing the server on startup:

spongeforge-1.12.2-2825-7.1.6-RC3720
Mirage-1.3.8

https://pastebin.com/qYxquiY7


#49

A new version has been released for Mirage, it is available for download here.


  • Require SpongeForge/Vanilla 7.1.6 or 7.1.7.
  • Fix compatibility with the block tracking refactor
  • Avoid returning null in Resources#of
  • Remove bStats

#50

The latest version should fix your issue. :slight_smile:


#51

A new version has been released for Mirage, it is available for download here.


  • Require SpongeForge/Vanilla 7.1.7 or +.
  • Fix compatibility with latest SpongeCommon changes
  • Fix Timings errors on chunk saving

#52

A new version has been released for Mirage, it is available for download here.


  • Require SpongeForge/Vanilla 7.1.7 or +.
  • Fix compatibility with Phosphor
  • Use head position to calculate dynamism