💰 EconomyLite v2.13.0 | API 7.0

EconomyLite v2.10.0 is now available!

  • Added ability to modify permissions when a player is a debtor
    • Note: Permissions will not be modified for existing loan holders until their loan balance changes

@Saladoc

Is there any way to setup a system where users gain money for time spent online?

No, currently that would have to be handled by a separate plugin.

EconomyLite v2.10.1 is now available!

  • Fixed a bug regarding the local database connection

Is there anyway to /eco add @p 100?

I just tested that command and it worked for me.

strange I get An internal error has occurred! and nothing in console

EconomyLite v2.10.2 is now available!

  • Fixed an issue regarding virtual account event causes

Strange, can you please open an issue on GitHub so I can track the error?

Can not use uuid!
Multiple servers will be different UUID!
Does MSQL support existing tables?
There is no table in the options!

The player’s UUID should be the same between servers. From what plugin is this existing table from?

I use iConomy in spigot!
Can you share a database table?

iConomy for Spigot is unrelated to EconomyLite and unfortunately will not convert to EconomyLite’s format.

Thank you for the reply!
My idea is to play MOD in the sponge.
Work in spigot to make money.
This is a cool play, right?
There is no way to achieve!

EconomyLite v2.10.3 is now available!

  • Fixed pay commands not working if the amount is a decimal

Could you please remove tab complete for offline players?
Many mistakes are made on servers where players pay the wrong user with a quick tab complete.

Well then they should be paying attention to who they pay instead of trying to be quick with everything.
Can’t cater to those who don’t pay attention

Happened a lot on my server, if it’s a problem many users run into could mean it’s a design flaw.
Personally think it should ask to confirm when sending money to users who are offline or when sending large amounts of money. Although people who send money to others on the server should always double check, doesn’t mean it’s a bad suggestion.

That I could see being needed, confirming for offline players. But still, people need to be a bit more careful with simple things like this :stuck_out_tongue:

Yes, they do have to be careful. But when it is a common problem, perhaps all of the blame should not be put on the player. I think sometimes it’s necessary to think about ease of use and intuition rather than the ideals of plugin code. I can’t think of any times when a user would pay someone while the are offline. Why would they do that? At the very least, confirming as suggested above or defaulting to online players as priority makes sense. There are more negatives for servers with the current system versus a solution.