A new version has been released for Nucleus, it is available for download here.
The Ultimate Essentials Plugin.
A new version has been released for Nucleus, it is available for download here.
The Ultimate Essentials Plugin.
A new version has been released for Nucleus, it is available for download here.
The Ultimate Essentials Plugin.
A new version has been released for Nucleus, it is available for download here.
The Ultimate Essentials Plugin.
A new version has been released for Nucleus, it is available for download here.
The Ultimate Essentials Plugin.
A new version has been released for Nucleus, it is available for download here.
Nucleus 0.20.0 is available for Sponge API 5.1 and is compatible with current builds for Sponge API 6-SNAPSHOT. Documentation can be found at http://nucleuspowered.org/docs (command and permission references should already be up to date).
NucleusMixins, an optional companion plugin for Nucleus, is available for Sponge API 5 (Minecraft 1.10.2) servers, and will provide a workaround for /invsee
not working as intended, and enhanced world generation by hooking into Minecraft internals (known as “NMS” to some players). It is entirely optional, and may not work on heavily modded servers. If you wish to turn off either the /invsee
or enhanced world generation mixins, you can do so by setting the relavent option in mixins.conf
.
If you’re having trouble, visit our Discord channel: https://discord.gg/MC2mAuS
This release is mostly a performance oriented release, but there are some features!
New World commands.
There are a few things that were not exposed by Nucleus, now they are:
You can now use /world info [world]
for information about the world you are on, or the world you specify. It’s the same output as /world list
, only straight to the point. It uses the same permission as /world list
(nucleus.world.list.base
)
Support for per mob permissions when using /spawnmob
If enabled, the permission nucleus.spawnmob.mob.<mobid>
, where mobid is the ID of the mob, as seen by Sponge. So to allow creeper spawning (ID, minecraft:creeper
), use nucleus.spawnmob.mob.minecraft.creeper
, for all Minecraft/Vanilla mobs, use nucleus.spawnmob.mob.minecraft
.
Also, I kept typing in “/mobspawn” when testing. It didn’t work. That’s an alias now. It does work now. Problem solved!
Other minor features are:
/ec
to be chargable--save [timespan]
option to specify how often a world saves during generationThere has also been a few bugfixes in this release:
-a
with /world border gen
and Sponge’s generation routines./setworth
There are some known issues and things that you should be aware of:
/invsee
does not work unless you are within 8 blocks of the target player. Use NucleusMixins to workaround this - though this currently doesn’t work for some heavily modded servers (#506). If you have more information, please add it there.A note on GeoIP
GeoIP is disabled by default, and once enabled, will require you accept the third party library licences that are now included in the Jar. We ask that you use the feature responsibly, while we display public data, we understand the privacy concerns.
To use GeoIP, set modules.geo-ip
to ENABLED
and restart, then set geo-ip.accept-licences
to true
and run /nucleus reload
. The command /geoip update
and /geoip <player>
will be available to you, requiring the nucleus.geoip.base
permission. To display information on login to staff, grant the permission nucleus.geoip.login
.
See http://nucleuspowered.org/thirdparty/geoip.html
**Commit history: **
For best results please use the latest SpongeForge or SpongeVanilla builds. Fixes that have been added to SpongeForge/SpongeVanilla include those discovered during Nucleus development - using newer builds will ensure that Nucleus runs smoother on your servers! Before reporting issues, make sure you are running these latest builds!
Leave your feedback, issues, complaints and feature requests on the forum post or in GitHub issues. This release was created with the help of those who test and report issues, thanks to everyone who played a part!
Note that there are now two downloads for Sponge 5/1.10.2 servers. The mixinplugin is optional, but recommended, particularly for vanilla servers.
@dualspiral perhaps a long-standing problem. Anyone has the same problem?
So,
/world create islands -i
/spawn islands
/world unload -t world -d islands
(players no!). In chat a message: disconnection was successful./world ls
reports that the world is not disabledTherefore cannot be deleted: /world delete islands
Maybe I’m doing something wrong?
Will look into it and try to figure out what is wrong.
Hi, I’ve been this plugin since I started the server a little while ago, and recently I’ve been trying to figure out a way to warp other players to set warps. It doesnt seem so, but I was wondering if there was a warp other setup already, or if there will be in the future.
Awesome! Out of curiousity, would you know when that would be released? I dont mean to be impatient or rude, its just that my server could really use that command to tp ppl between worlds through warps and command blocks…
Just use /tppos Player WarpCo-ords ?
How does one create an empty world? Want a world that has absolutely nothing in it to build stuff on.
Also, is it possible to add /rtp other?
http://nucleuspowered.org/docs/modules/world.html
No RTP other atm afaik although you could try /sudo rtp
It will be available soon though, hopefully sometime in the next 24-48 hours.
Similar with the world command, I’ve added more flags to enable what you want (which will be /world create <name> -n
for you)
Awesome, thanks
If the world is empty, will there a platform to stand on or will I need to be flying before hand? Either is fine with me, just wondering.
Also, how can I add separate permission nodes for /world teleport?
And, is it possible to add world specific warps, meaning it’ll show a different list for every /warps the player runs. I want warps to different biomes in each world.
I haven’t done it for /world teleport
, but /spawn [world]
is pretty much an equivalent command (not sure why /world tp
exists too, but anyway), and that will be in the next update: permission nucleus.spawn.world.[lowercase world name]
.
World specific warps - I guess you’re just looking for a way to restrict warps to the current world. I don’t think I’ll get around to doing that for the next release, but it’s something I could look into.
If I may ask, it would be better for me to capture your ideas at Issues · NucleusPowered/Nucleus · GitHub, so if you have suggestions, could you pop them on there? They are more easily sorted by me if I can see them in a list, thanks!
Well, restrict warps to current world or create warp lists that only show in one world.
And alright, next time I have more suggestions, Ill put it there
A new version has been released for Nucleus, it is available for download here.
Nucleus 0.20.0 is available for Sponge API 5.1 and is compatible with current builds for Sponge API 6-SNAPSHOT. Documentation can be found at http://nucleuspowered.org/docs (command and permission references should already be up to date).
Note that there are now two builds for Nucleus. Use S5.1 for 1.10.2 servers, S6 for 1.11.2 servers.
NucleusMixins, an optional companion plugin for Nucleus, is available for Sponge API 5 (Minecraft 1.10.2) servers, and will provide a workaround for /invsee
not working as intended, and enhanced world generation by hooking into Minecraft internals (known as “NMS” to some players). It is entirely optional, and may not work on heavily modded servers. If you wish to turn off either the /invsee
or enhanced world generation mixins, you can do so by setting the relavent option in mixins.conf
.
If you’re having trouble, visit our Discord channel: https://discord.gg/MC2mAuS
IMPORTANT NOTE
I’ve tightened an item ID check, so some items that you may have used in the shop module, for example, may no longer work and need to be redefined. Indeed, they may not be, but this is to ensure consistency in the future. Sorry for any inconvenience.
Developers: The API now has its own jar file
In order to combat problems with dependencies, you can now include a smaller API jar via Gradle!
Repository: ‘http://repo.drnaylor.co.uk/artifactory/list/minecraft’.
Dependency (for this version): ‘io.github.nucleuspowered:nucleus-api:0.21.0-S5.1’
In future, the API version will match the format Nucleus Version-S{Sponge API Version}-{Modifiers}
. I’ll try to remember to put the version numbers in release notes.
Home and Warp APIs
Nucleus has undergone a rebuild of the Home and Warp systems to allow for integration with other plugins. The NucleusHomeService
and NucleusWarpService
services, and the NucleusHomeEvent
and NucleusWarpEvent
events. This is in additon to what is already available, and is slowly being documented.
The Home and Warp APIs will be considered stable for Nucleus 0.x & 1.x once 0.21.x is released.
This will initially integrate with GriefPrevention, but any plugin is welcome to use these events.
List has been turbocharged
List was good. List worked. List wasn’t great. Now it is.
nucleus.list.weight
- apply this to GROUPS not users.main.conf
, playerinfo.list.list-grouping-by-permission.group-aliases
.main.conf
, playerinfo.list.list-grouping-by-permission.group-order
. Note that you must keep the []
, and it’s a comma separated list, where the names are enclosed in "
characters.More flags for the /world create
command
To recap, the available flags are now:
More text tokens
You may now use {{ipaddress}}
to get the player’s IP address, and {{uniquevisitor}}
to get an estimated visitor count, in places such as the MOTD and info files. If you think the unique visitor count seems to be off, run /nucleus debug refreshuniquevisitors
. This will update the count in the background.
Sponge Timings support
Now, if you use /sponge timings
, Nucleus will appear a lot more - but this isn’t a bad thing! Nucleus breaks down the timings for commands and any save/load operations on the main thread that might cause lag. This will help you and us in the future trying to pinpoint server lag problems, and whether it’s Nucleus causing them.
Other minor features are:
/world create
now does not require minecraft:
prefixes./spawn
(but this is off by default)/kits
now shows costsnucleus.home.other.exempt.target
to allow admins to prevent homes from being disclosed./itemsellall
(/sellall
)/ping [player]
/rtp [player]
/seen
for players, allows players with the /tppos
command to warp to them. This will be expanded upon in a future release.There has also been a few bugfixes in this release:
&r
really should work properly now!There are some known issues and things that you should be aware of:
/invsee
does not work unless you are within 8 blocks of the target player. Use NucleusMixins to workaround this - though this currently doesn’t work for some heavily modded servers (#506). If you have more information, please add it there.A note on GeoIP
GeoIP is disabled by default, and once enabled, will require you accept the third party library licences that are now included in the Jar. We ask that you use the feature responsibly, while we display public data, we understand the privacy concerns.
To use GeoIP, set modules.geo-ip
to ENABLED
and restart, then set geo-ip.accept-licences
to true
and run /nucleus reload
. The command /geoip update
and /geoip <player>
will be available to you, requiring the nucleus.geoip.base
permission. To display information on login to staff, grant the permission nucleus.geoip.login
.
See http://nucleuspowered.org/thirdparty/geoip.html
Commit history:
For best results please use the latest SpongeForge or SpongeVanilla builds. Fixes that have been added to SpongeForge/SpongeVanilla include those discovered during Nucleus development - using newer builds will ensure that Nucleus runs smoother on your servers! Before reporting issues, make sure you are running these latest builds!
Leave your feedback, issues, complaints and feature requests on this post or in GitHub issues. This release was created with the help of those who test and report issues, thanks to everyone who played a part!
A new version has been released for Nucleus, it is available for download here.
Nucleus 0.21.0 is available for Sponge API 5.1 and is compatible with current builds for Sponge API 6-SNAPSHOT.
This build is for Minecraft 1.11.2/Sponge API 6. Use this version for Minecraft 1.10.2/Sponge API 5.1
Documentation can be found at http://nucleuspowered.org/docs (command and permission references should already be up to date). Developer documentation is available at http://jd.nucleuspowered.org.
Note that there are now two builds for Nucleus. Use S5.1 for 1.10.2 servers, S6 for 1.11.2 servers.
NucleusMixins, an optional companion plugin for Nucleus, is available for Sponge API 5 (Minecraft 1.10.2) servers, and will provide a workaround for /invsee
not working as intended, and enhanced world generation by hooking into Minecraft internals (known as “NMS” to some players). It is entirely optional, and may not work on heavily modded servers. If you wish to turn off either the /invsee
or enhanced world generation mixins, you can do so by setting the relavent option in mixins.conf
.
If you’re having trouble, visit our Discord channel: https://discord.gg/MC2mAuS
IMPORTANT NOTE
I’ve tightened an item ID check, so some items that you may have used in the shop module, for example, may no longer work and need to be redefined. Indeed, they may not be, but this is to ensure consistency in the future. Sorry for any inconvenience.
Developers: The API now has its own jar file
In order to combat problems with dependencies, you can now include a smaller API jar via Gradle!
Repository: ‘http://repo.drnaylor.co.uk/artifactory/list/minecraft’.
Dependency (for this version): ‘io.github.nucleuspowered:nucleus-api:0.21.0-S5.1-PR2’
In future, the API version will match the format Nucleus Version-S{Sponge API Version}-{Modifiers}
. I’ll try to remember to put the version numbers in release notes.
Home and Warp APIs
Nucleus has undergone a rebuild of the Home and Warp systems to allow for integration with other plugins. The NucleusHomeService
and NucleusWarpService
services, and the NucleusHomeEvent
and NucleusWarpEvent
events. This is in additon to what is already available, and is slowly being documented.
The Home and Warp APIs will be considered stable for Nucleus 0.x & 1.x once 0.21.x is released.
This will initially integrate with GriefPrevention, but any plugin is welcome to use these events.
List has been turbocharged
List was good. List worked. List wasn’t great. Now it is.
nucleus.list.weight
- apply this to GROUPS not users.main.conf
, playerinfo.list.list-grouping-by-permission.group-aliases
.main.conf
, playerinfo.list.list-grouping-by-permission.group-order
. Note that you must keep the []
, and it’s a comma separated list, where the names are enclosed in "
characters.More flags for the /world create
command
To recap, the available flags are now:
More text tokens
You may now use {{ipaddress}}
to get the player’s IP address, and {{uniquevisitor}}
to get an estimated visitor count, in places such as the MOTD and info files. If you think the unique visitor count seems to be off, run /nucleus debug refreshuniquevisitors
. This will update the count in the background.
Sponge Timings support
Now, if you use /sponge timings
, Nucleus will appear a lot more - but this isn’t a bad thing! Nucleus breaks down the timings for commands and any save/load operations on the main thread that might cause lag. This will help you and us in the future trying to pinpoint server lag problems, and whether it’s Nucleus causing them.
Other minor features are:
/world create
now does not require minecraft:
prefixes./spawn
(but this is off by default)/kits
now shows costsnucleus.home.other.exempt.target
to allow admins to prevent homes from being disclosed./itemsellall
(/sellall
)/ping [player]
/rtp [player]
/seen
for players, allows players with the /tppos
command to warp to them. This will be expanded upon in a future release.There has also been a few bugfixes in this release:
&r
really should work properly now!There are some known issues and things that you should be aware of:
/invsee
does not work unless you are within 8 blocks of the target player. Use NucleusMixins to workaround this - though this currently doesn’t work for some heavily modded servers (#506). If you have more information, please add it there.A note on GeoIP
GeoIP is disabled by default, and once enabled, will require you accept the third party library licences that are now included in the Jar. We ask that you use the feature responsibly, while we display public data, we understand the privacy concerns.
To use GeoIP, set modules.geo-ip
to ENABLED
and restart, then set geo-ip.accept-licences
to true
and run /nucleus reload
. The command /geoip update
and /geoip <player>
will be available to you, requiring the nucleus.geoip.base
permission. To display information on login to staff, grant the permission nucleus.geoip.login
.
See http://nucleuspowered.org/thirdparty/geoip.html
Commit history:
For best results please use the latest SpongeForge or SpongeVanilla builds. Fixes that have been added to SpongeForge/SpongeVanilla include those discovered during Nucleus development - using newer builds will ensure that Nucleus runs smoother on your servers! Before reporting issues, make sure you are running these latest builds!
Leave your feedback, issues, complaints and feature requests on this forum post or in GitHub issues. This release was created with the help of those who test and report issues, thanks to everyone who played a part!
For ease: