Iâm sorry, but as I mentioned in our initial conversation on BukkitDev, I cannot find a reasonable way to do this in Bukkit/Spigot without NMS. After creating maintaining IslandCraft for Bukkit, I know that I have no desire to start any more NMS projects.
(NMS is an abbreviation for net.minecraft.server, it means directly interacting with the Minecraft code, bypassing the Bukkit APIs. When you do this, you have to re-implement it again for every version of Minecraft.)
So, VoidCraft is a Sponge only plugin.
@Aaron1011 Do you know any good, up to date video tutorials for setting up a Sponge server?
Can I just generate the world in sponge then transfer it to spigot or will the unloaded chunks glitch and generate the default minecraft terrain. This is a big issue with minecraft I wish terrains were fully customisable as in their presets adding in sky islands, and custom schematic buildings Not sure if thatâs already possible but I know adding a recourse pack for certain worlds is possible allowing them to have custom music and sound.
As long as you generate all the chunks you want in Sponge and then donât generate any new chunks in Bukkit, it should be OK. Chunks unloading should not be an issue. I havenât tried moving a Sponge world to Bukkit though, so Iâm not sure what else might go wrong.
Thank god so is using sponge anything like spigot. if sponge has less errors more up to date so for 1.9 and is overall better then I will use it. also where can I find the sponge plugins and server setup. if the setup is like spigot or bukkit it will be easy for me. Plus I hope there are more configurations in sponge.
Also is it possible to have 1.7 1.8 1.9 compatibility I saw it on a server and I know blocks are different but this is a just an idea. So in 1.8 thereâs granite well in 1.7 the block could be converted to stone for example. and in 1.9 u have shields and shield slot. in 1.7 and 1.8 it could be replaced for a banner and it says shield. the slot wont come up but the function could be added some way. Or we could just disable the shield.
As for the item ids and command blocks we could just disable command blocks to make it simple and for ids have a version conversion table e.g. convert granite id to stone, and shield to banner with the name shield.
No, Sponge wonât do that for security reasons. The serverowner could send the player malware like viruses and such, so no, this isnâT gonna happen.
Also most of your questions are probably answered on the docs: https://docs.spongepowered.org/en/
If you think that you got a question which isnât i recommend opening a new topic instead of asking in this topic.
Ok so I got sponge working but donât know how to install plugins as it is different to spigot. could you maybe make me a ready made server with void lands please and ill generate world.
I never put my sponge.jar in mods am I supposed to. ill try figure it out. You launch sponge with the run command in batch file same as spigot and it makes another jar.
so as you can see it creates another jar called minecraft_server.1.8.9.jar
Ok so I did it first time it crashed and said canât keep up with tics.
Second time I logged on and the world did not generate. also how to solve canât keep up with tics.
it says the plugins are loaded but doesnât generate.
New topic is there a mod / plugin that allows you to load chunks automatically like it teleports your player to every chuck until all chunks up to say a radius of 10000 blocks is generated.
why does it say this.
[12:43:38 WARN]: Canât keep up! Did the system time change, or is the server ove
rloaded? Running 33071ms behind, skipping 661 tick(s)
[12:43:41 WARN]: Canât keep up! Did the system time change, or is the server ove
rloaded? Running 3546ms behind, skipping 70 tick(s)
[12:44:04 WARN]: Canât keep up! Did the system time change, or is the server ove
rloaded? Running 2178ms behind, skipping 43 tick(s)
[12:47:22 WARN]: Canât keep up! Did the system time change, or is the server ove
rloaded? Running 4516ms behind, skipping 90 tick(s)
[12:47:37 WARN]: Canât keep up! Did the system time change, or is the server ove
rloaded? Running 3496ms behind, skipping 69 tick(s)
[12:47:55 WARN]: Canât keep up! Did the system time change, or is the server ove
rloaded? Running 2964ms behind, skipping 59 tick(s)
[12:48:10 WARN]: Canât keep up! Did the system time change, or is the server ove
rloaded? Running 2213ms behind, skipping 44 tick(s)
[12:49:42 WARN]: Canât keep up! Did the system time change, or is the server ove
rloaded? Running 10178ms behind, skipping 203 tick(s)
[12:50:02 WARN]: Canât keep up! Did the system time change, or is the server ove
rloaded? Running 12151ms behind, skipping 243 tick(s)
[12:51:23 WARN]: Canât keep up! Did the system time change, or is the server ove
rloaded? Running 4937ms behind, skipping 98 tick(s)
Hello its me again it has been a long time and I do not want to give my server project up so please may someone show me how to install this plugin as I have tried and it has not worked. thank you.
Also, looking at the above conversation, the only time you need to put sponge.jar in mods is if you are using Minecraft Forge; in that case, you will need to download SpongeForge and place it in mods. If you are not using Minecraft Forge, use SpongeVanilla; place it in the same folder as server.properties.
Thanks for the tip but I did do that and the plugin doesnât work. No errors it just doesnât generate the sky lands world. It only generated the default world.