Your BukkitDev page and Git repo don’t agree on the license for ScrollingMenuSign. BukkitDev says Creative Commons Attribution-NonCommercial 3.0 Unported License, while the repo says GNU GPL v3. I assumed the repo had the correct one since it was updated more recently and all your other plugins are under GPLv3, but some confirmation would be nice
i need bookrules and massivecore/mcore if you cant put mcore/massivecore just put bookrules
That many plugins! I have an idea:
Make 1 java program that automaticly converts Bukkit plugins to Sponge plugins.It is hard but it will be easier then making 200 plugins.
We need sponge release before we can do this(sponge is incomplete now). Also we need to set some rules to convert from bukkit to sponge. Porting with a program isn’t a good solution now, sintax error can occur.
Disquisecraft
Echopet
Smoketrails
ColoredSigns
Buycraft
Brewery
Limitedcreative
MobCatcher
Horseracingplus
Silktouchspawners
Dailybonus
Votifier
Ranksigns
There is a few plugins:p
Some authors may benefit from such a tool. However, I am guessing most authors will take the opportunity to do some refactor/redesign at the same time.
Be sure to ask for permission unless you plan to completely rewrite them
http://dev.bukkit.org/licenses/1426-techniuss-license/
http://dev.bukkit.org/bukkit-plugins/stargates/
Can you add my plugin to the list?
HubBasics ( can be found on http://dev.bukkit.org/bukkit-plugins/Hub-Basics/
I’ll be porting it when the first release comes out.
I’ll port pretty much all my plugins too, Skin Statue Builder, all MinigamesLib-Minigames and maybe recode MinigamesParty. Also will remake HorseRacingPlus with MinigamesLib.
DisguiseCraft will be ported by myself and DevilBoy
I will be porting over:
- MultiInv
- EnchantAnything
- EnjinMinecraftPlugin (All Rights Reserved plugin, porting as part of the day 1 release project by Enjin.com)
- WeatherRestrictions
- MonsterBox
- ClayGen
- InfiniteKits
- DeadMansChest (going to do some refactoring as well)
- MultiSpawn
Possibly others, but this is all I can commit to at this time.
@BlizzardFyre I’ve added all plugins mentioned above and including this post.
Is it possible to bring MythicMobs?
Also:
Stargates
Herochat
Would be cool.
I suggest these plugins:
- EasyElevator
- Stargate
- Monster Apocalypse
- BossShop
- MineBackup
- OnlinePlayersSQL
If someone will help to rewrite custom plugins, msg me. I have simple DeathLog plugin written for me by javoris767 but he closed his server and are inactive in bukkit forums about 1,5 year.
I’ll be porting my plugin ReportRTS to Sponge. The license is GNU LGPL v3
Alright just found two plugins i always use:
SmartReload
And
AdvancedTabList
http://www.spigotmc.org/resources/advancedtablist-1-8-header-footer.1050/
Especially the junk like essentials signs, useless /compass commands that no one ever uses, stuff like that. All that can go in separate jars
Going to be under MIT for Sponge.
FYI, I am part of the VoxelPlugineeringTeam and VoxelModPackTeam
All in all, the plugins that the teams will update are:
VoxelSniper - VoxelGunsmith will be the API that people can create their brushes against, VoxelSniper implementations will be in separate repositories/builds, currently planned: Bukkit, Forge (if Sponge is not available after Bukkit is tested and built), then Sponge. Also Note: VS is now MIT (makes things easier).
VoxelModPackPlugin - Assume that it will be released roughly the same time the VoxelModPack is released.
Plugins I will personally bring over to Sponge:
GrowthLimiter - My first Bukkit plugin to limit block growth
KraftRPG - A new take on a Skills and Effects API. Working on becoming server implementation agnostic
I will definitely port my Plugin Brewery to Sponge, once Sponge is considered usable.