I plan on porting my plugin “Landlord” once sponge api is sufficiently developed to do so.
http://dev.bukkit.org/bukkit-plugins/landlord/
I see Prism is already there, I’d appreciate it if you can update it so that it shows my name as “viveleroi” (finally got github to change it for me), and that the Prism 3 license will be MIT.
I will be porting MythicMobs over once Sponge is stable.
I will be porting my plugin IslandCraft.
I’ll be porting the following plugins of mine to Sponge over time:
Other plugins of mine do not have active plans, but are likely to be updated over time.
I’m one of the Herocraft Coding devs (Proof I am part of the HC team), and we have already stated we would be porting Heroes & Herochat over in some fashion. There is currently discussion if it should be as Forge based mods or Sponge plugins. Regardless they will be ported somehow.
http://forums.spongepowered.org/t/porting-heroes-and-herochat/
Yep, my mistake. ScrollingMenuSign is GPL licensed, so I’ll fix that.
I will most likely be porting over the majority of my plugins (including EchoPet) to Sponge in the near future.
I am very happy to hear that PreciousStones will be ported. It is absolutely brilliant.
HarryPotterSpells - NP98765, Kezz101, jacklin213 . I claim
Staartvin, the awesome dev behind the autorank plugin confirms that he will be porting his plugin sponge:
Yeah, I will port some of my plugins to Sponge.
The amount of work required to port will determine the amount of plugins
ported. Autorank will be ported nevertheless.
And if the porting process is easy, it sounds like more if going to be ported ( /me is crossing his fingers )
For those plugins, yes I will require permission.
However most lickey they will be rewritten from scratch
I’d definitely love to see CoreProtect ported over - with MySQL improvements, it is buggy when transferring server.
I will be porting:
Marriage Reloaded
PvpLevels
LoginSecurity
MyWorlds
and maybe TrainCarts
also if you are going to port multiverse, dont forget multiverse-inventories!
other plugins:
- permissionsfinder
- realisticTNT
- Signtools
- Mycommand
- Plugintweaks
- invclear (with /clearall you clear everything(also armor), with /clear only inv(not armor))
- antipvpgamemode
- and maybe empire wand ?
Nicky and Fe Economy will be ported.
You should actually think about reworking the whole list since Pore is going to support most of the listed Bukkit plugins anyways (unless they’re using NMS code).
Pore is unlikely to ever get off the drawing board. ShaRose has expressed his opinion recently that a loader for Bukkit plugins won’t be legal to distribute. This disappoints me as much as anyone, but that’s the way it rolls.
Here’s the blurb from IRC:
<ShaRose> welp, after looking it over I'm entirely convinced there is no legal way to make a legal loader for bukkit plugins
<Hubok> Didn't someone mention loading different .jar files doesn't violate the GPL? Or is it a problem with getting the code to LOAD the Bukkit plugins since it would need to be from Bukkit itself?
<ShaRose> as per fsf's page:
<ShaRose> If the program dynamically links plug-ins, and they make function calls to each other and share data structures, we believe they form a single program, which must be treated as an extension of both the main program and the plug-ins. This means that combination of the GPL-covered plug-in with the non-free main program would violate the GPL. However, you can resolve that legal problem by adding an exception to your plug-in's license, giving permission to link
<ShaRose> it with the non-free main program.
<ShaRose> if you add said exception, it's also illegal since you can't add restrictions so bukkit's gpl would be broken
<Hubok> So, every plugin developer would need to update their plugin with that exception?
<Hubok> Ah
<Unh0ly_Tigg> I would (at class load time), use ASM to modify the plugin code to call your system instead of the bukkit system...
<ShaRose> it'd be a modification, still illegal
<Unh0ly_Tigg> but the only reference to bukkit-specific code would be the class/method names in the transformers
<ShaRose> the only way to do it is to get every single plugin developer and bukkit with all of it's constributors to add that exception
<ShaRose> but if they DID, craftbukkit would be legal again
<ShaRose> and the whole thing would be moot
<ShaRose> still linked
<ShaRose> tl;dr for the previous conversation "hey pore's illegal here's how" "wow that sucks" "yeah gpl is cancer" *brofists all around*
Also port Walls
Most of the plugins I need for my server have already been mentioned accept warps.
Warps is essential for getting around on large servers.