Perfect working on getting both plugins running now thanks guys
Hi, great work on getting some portals that actually look like portals working! I also had the command name conflict with EssentialCmds but could solve it using the method described above, so Iām happy
Suggestion: would it be possible to add (optional) facing coordinates to the destinations? Right now, it seems that I will look in exactly the same direction as prior to entering the portal.
Question: is it possible to restrict access to specific portals/doors/warps etc using permissions?
Thank you very much for this great plugin!
When youāre done can you post what you didā¦ it will make it easier for others (me) to have an example if we are thinking about using this as well.
Change config/sponge/global from
commands {}
to
command aliases { home=PJP warp=PJP } }
Next release Iāve added the option to set player direction on varies portals using key words like north, south, northeast southwest etc, and homes and warps will face the direction the player is standing when creating, within a 45 degree margin.
Right now warps are the only portal type that have specific permissions, but that may change in the future. Iād have to work out how to do it without making a mess. It wouldnāt be easy coming up with nodes for the buttons and such because they are identified based on there location, not a specific name. I could very easily add it to portals though.
Hey, yaāall. This is my very first post on the forum. Iām using SpongeForge with PJW and PJP.
When I try to place a button portal with coordinates, the command fails - i.e. it only responds with the syntax format, as if the command was not recognized.
Hereās how Iām typing it:
/button DesertWorld 16 73 -104
The response:
/button <world> [x] [y] [z] [direction]
EDIT: Thanks in advance for the great plugins and any help you can offer!
It appears I broke something. Fixing now
Problem resolved in 0.8.36
Indeed it is. Now thatās what I call excellent support!
Thanks, TrenTech!
Worlds donāt seem to respect gamemode with Portals, but do with pjp:warp
I think i noticed the changing gamemode too, but didnāt have time to investigate which plugin is causing it. Iām running into this issue with PJW and BLWarps (not running PJP over here currently). So this might relate to PJW and not PJP.
No I removed pjw all together and gamemodes stopped working all together. Setting gamemode through PJW is the only way I can get it to woek with warps, but it doesnt work with portals. You end up stuck in the previous gamemode.
What about buttons and such?
I havenāt tested those but I can
Buttons and Pressure plates (tested wooden, iron donāt seem to work), is where itās at. The rest I testedā¦ Portals, Doors, Levers didnāt change the gamemode only Buttons, Signs with [Warp] and Pressure plates were consistent. Let me know if I missed testing something or if thereās something else you need me to test.
I placed sponge in debug mode and looked for a debug option in PJP but couldnāt find one, so I canāt offer you any logs that would matter.
Update both pjp and pjw, and the problem should go away. I have a feeling it will return in a future Sponge build but should be fine for now.
Okay I updated both and now the PJP Portals are not working at all and refuse to be created with the below errorā¦
http://pastebin.com/raw/cPRe8LmG
The Good news is Levers and Doors seem to be working great.
Fixed in latest build
Hi there,
the plugin looks really promising but,
is it possible to add multiserver support, support for proxies such as BungeeCord?