Project Worlds - World Manager

Notice how the textures are like hazy white? Compare the stone in my hand to the stone in the sky.

Never had a fog issue in my tests. maybe change your Y level up or down, see if that has any effect

Okay I’ve fought with this now for the last 8 hours and I simply can not do this without assistance.

I’m trying to add a waterworld for use in SMP, I’ve tried to create the world, but can’t find a complete list of modifiers anywhere to see if I can even do that.

I’ve also tried generating it in single player, and fought with importing it (this is what took the vast majority of the time) However I can’t seem to get around this.

https://www.hastebin.com/rezudemeho.vbs

I’d appreciate any insight

Hey TrenTech. I installed the plugin and created a world successfully, and loaded the world successfully, and set it to load on start successfully. i gave default group perm pjw.cmd.world.teleport but no one can teleport to the world. can you offer me any information and/or insight?

Does this plugin support per-world-inventory? That is the biggest thing I need to be able to start using multi-world. My players want a creative world madly but I don’t want items being transferred between creative and survival.

pjw.worlds.<world>

There’s no waterworld modifier

Thanks for the reply. I have just assigned the permission pjw.worlds.test to group default. then i double checked that pjw.cmd.world.teleport is also assigned to group default. still, players can not use the command: /world teleport test
(the world name is test) . the world is created and loaded. i see it in the world folder. I also made sure the players are in group default. i confirmed that i can teleport to this world on my account (group admin). I cant figure this out.

Hey @TrenTech, I know this is already in the comments mess somewhere. I need help with gamemodes though. Going through a pjp portal to teleport the world and gamemode change from survival to creative is not happening. How would I fix that?

so while i am waiting to figure out how to allow players to use the tp command,i put in project portals. I didn’t explore it yet. After that, I imported a singleplayer FTB Infinity Lite 1.10 world into my server (which is infinity lite 1.10 also) via project worlds. It was successful. I then /w tp into the world and many modded items were incorrect items. (I’m guessing this is called block id changed). then i went to main world and blocks changed there too. then i went back to the import world and everything looked great. went back to the main world and things were still bad, plus gotten worse. pic: http://imgur.com/0gZPS8O
odd thing is after i DC’d and recon and went between worlds more, that base went back to semi-normal. but some other places were still broken. its the main world that is really messed up and the imported single player world that looks fine, unlike at first. removing PJP, PJW, and PJI did not repair the world on the next load.

Edit: I’m actually wondering if its because of the way I imported the world? I stuck the world into the world folder, then started server and went in game and typed: “/world import gameworld minecraft:overworld overworld”
Is the world corruption because I put the wrong arguments? the world was originally from single player, and was generated as BIOMESOP type. so 1.) did I put the wrong arguments, and 2.) could it have caused the world corruptions?

Is there any kind of documentation for permissions and commands? Can’t find anything in the OP aside form the two lists, and I can’t find anything on the github page (no wiki tab, no readme.md).

I seriously can’t begin to understand some commands from what I see in-game. For example, I have no idea what the syntax and usage of /w create is, or what the pjw.options.motd permission does.

Am I missing a link to a wiki page somewhere or is there none?

Edit: Just installed the HelpMe plugin, may I suggest you mark that as required in the op…
I’ve found a new problem though, nether portals don’t work at all. When placed on the default world they just do their animation and never send the player to the nether. When placed on other worlds they will teleport the player to the default world. Funny thing, whenever a nether portal is used the console says [Sponge]: Loading world [DIM-1] (Nether)

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I’ve been trying to make this work for like 5 days now. I’m about to cave in and just buy a second server to host the second world. Really don’t want to. No matter what I’ve done, the Main overworld corrupts every time i imported my gameworld, while the gameworld seems fine.
so i took down my server and world, and installed ALL fresh files straight from Feed the Beast
i then installed spongeforge-1.10.2-2221-5.1.0-BETA-2136.
i then dragged in the following plugins:

  • PermissionsEx-Sponge
  • helpme-5.0.0-0.2.2
  • Prism-3.0.0-beta2-23-g8c1e020
  • projectinventories-5.1.0-0.10.0
  • projectportals-5.1.0-0.13.6
  • projectworlds-5.1.0-0.11.4

I REMOVED foamfix and extrautils2.
I ADDED ae2 sponge fixed, decocraft2, actuallyadditions, notenoughwands, fastleafdecay, openglider.
I started the server, and let it create a world. i closed the server and uploaded my gameworld into the world folder in my server. i started the server and did not enter it. i used multicraft console and entered: /world import gameworld minecraft:overworld BIOMESOP
Missing mods detected (extra utils 2 and rftoolsdims) typed /fml confirm. console returned an import successful message. then i typed in /world load gameworld. loaded successfully.
i entered the server, and before i even teleported to the gameworld i saw some natura trees had become basic machine cases. then i went to the gameworld, and every vanilla and modded block was completely normal.
So I’m lost. Its beyond me why this is happening. the gameworld world is a biomesop world 2000x3000 generated, with about 20 vanilla mcedit schematics imported. the gameworld was created with a infinity lite client with rftools dims added. however gameworld never saw the use of any modded features. only mcedit importing.

If you read this and have no advice for me, let me know so I can post this elsewhere, like a general discussion forum somewhere.

None of the plugins listed make any physical changes to world itself, even setting the generatorType incorrectly wouldn’t cause that, it would only effect newly generated chunk’s. Might want to ask in the general discussions category, sounds like some kind of id conflict from your description, but that doesn’t make a lot of sense with 1.10…

ok thanks for the reply. ill go post this there.

Edit: Sorry for the purposeless post, just hoping other folks see this and maybe think twice before installing PJW and potentially corrupting a world or at minimum pulling some hair out.

Yeah so… Almost no documentation. World imports don’t work properly most of the time I try to do it (and I’m doing it for vanilla worlds, mind you). Random chunk errors happening that didn’t happen at all before installing the plugin. Permissions problems even though I’ve given the right nodes to the right ranks (at least as far as I know, going off of the inkling of information I can find). And most importantly, somehow nether portals don’t send players to the nether…

Was really looking forward to this, but I think I’ll go back to using Nucleus’ implementation of multi-worlds.
Sorry, not sorry; this just doesn’t cut it.

Sorry to here that. As stated above this plugin does not make changes to imported worlds. Even an improper import wouldn’t change existing chunks. I’ve done many tests in the past and with all the problems I’ve run into world corruption is not one of them. The majority of it is handled by Sponge internally, All I’m doing is creating the sponge world dat file. Also have zero reports of issues with nether portals besides yours which I have not been able to test. My first thought is it’s probably related to the world corruption issue your having. I would need more information to determine the cause.

I’ve observed no issues with permissions in my tests, but I will note that the options perms were replaced by override perms.

As far as documentation I’ll take the hit for that. I’ve attempted to write stuff in the past but it never worked out. I always miss stuff that I feel is common sense because I forget that the people using it haven’t spent copious amounts of time staring at it like I have. I’d prefer someone else that’s actually spent time using the plugin to write up something because they have a better idea as to where end users will struggle.

Just wasted time…
Every command I tried, doesn’t work.
Could nowhere find a good help how to use it…

Just got the message “too many arguments”, no matter what command I tried.
Please help…

The link to the Help me plugin is vague. Install that then type the command, you can then click or more over the results for more info. Took me two weeks to work the out

People complaining about free stuff… why am I not surprised…