hey, I added this plugging hoping it could load my other worlds into my server.
I have my over world and then gameworld and staffworld. They are in folders in my world folder. they use to work until project portals crashed and now the server doesn’t read them. is there a way to make the server read them again?
We have tried to import a world on some different ways but nothing will work.
We have tried:
/world import [name] (World is located in the Main/imports folder)
/world import [name] NORMAL (World is located in the Main/import folder)
/world import [name] OVERWORLD (World is located in the Main/imports folder)
/world import [name] OVERWORLD default (World is located in the Main/imports folder)
and
/world import [name] (World is located in the Main/world folder)
/world import [name] NORMAL (World is located in the Main/world folder)
/world import [name] OVERWORLD (World is located in the Main/world folder)
/world import [name] OVERWORLD defaul t(World is located in the Main/world folder)
copy the world in the main imports directory before starting the server, making sure to separate any other worlds that are nested in it). It will automatically get checked for naming and dim id issues, then moved to its corrected location. If its a Sponge world it’ll load automatically, if its a bukkit world proceed to run the import cmd /world import <world> <dimensionType> <generatorType>
Is it feasible (or currently possible and I’ve missed it in the thread) to create a world that replaces the world accessed by the standard nether portals players create?
I assume it isn’t as simple as just replacing the data in the DIM-1 folder.
Okay I’ve fought with this now for the last 8 hours and I simply can not do this without assistance.
I’m trying to add a waterworld for use in SMP, I’ve tried to create the world, but can’t find a complete list of modifiers anywhere to see if I can even do that.
I’ve also tried generating it in single player, and fought with importing it (this is what took the vast majority of the time) However I can’t seem to get around this.
Hey TrenTech. I installed the plugin and created a world successfully, and loaded the world successfully, and set it to load on start successfully. i gave default group perm pjw.cmd.world.teleport but no one can teleport to the world. can you offer me any information and/or insight?
Does this plugin support per-world-inventory? That is the biggest thing I need to be able to start using multi-world. My players want a creative world madly but I don’t want items being transferred between creative and survival.
Thanks for the reply. I have just assigned the permission pjw.worlds.test to group default. then i double checked that pjw.cmd.world.teleport is also assigned to group default. still, players can not use the command: /world teleport test
(the world name is test) . the world is created and loaded. i see it in the world folder. I also made sure the players are in group default. i confirmed that i can teleport to this world on my account (group admin). I cant figure this out.
Hey @TrenTech, I know this is already in the comments mess somewhere. I need help with gamemodes though. Going through a pjp portal to teleport the world and gamemode change from survival to creative is not happening. How would I fix that?
so while i am waiting to figure out how to allow players to use the tp command,i put in project portals. I didn’t explore it yet. After that, I imported a singleplayer FTB Infinity Lite 1.10 world into my server (which is infinity lite 1.10 also) via project worlds. It was successful. I then /w tp into the world and many modded items were incorrect items. (I’m guessing this is called block id changed). then i went to main world and blocks changed there too. then i went back to the import world and everything looked great. went back to the main world and things were still bad, plus gotten worse. pic: http://imgur.com/0gZPS8O
odd thing is after i DC’d and recon and went between worlds more, that base went back to semi-normal. but some other places were still broken. its the main world that is really messed up and the imported single player world that looks fine, unlike at first. removing PJP, PJW, and PJI did not repair the world on the next load.
Edit: I’m actually wondering if its because of the way I imported the world? I stuck the world into the world folder, then started server and went in game and typed: “/world import gameworld minecraft:overworld overworld”
Is the world corruption because I put the wrong arguments? the world was originally from single player, and was generated as BIOMESOP type. so 1.) did I put the wrong arguments, and 2.) could it have caused the world corruptions?