Awesome, will definitely be looking out for that
Can you tell me what issues you have again with the current DisplaceEntityEvent ? Does it not trigger always when changing worlds?
Yes Sometimes it does not always trigger when setting player location, or by the time it does, the TransformFrom and TransformTo end up being the same. Hasnāt happened too often on my test server but other users seem to have a pretty consistent problem with it, which makes me believe it could be due to tick lag.
As far as the suggestion above, I would need a way to identify that the event, (assuming DisplaceEntityEvent.Teleport), was triggered specifically by a vanilla portal, be it end or nether. I need to look into this a bit more. Its possible it would be easier to set a portal destination upon creationā¦I see thereās ConstructPortalEvent but it only has one get method
Is this a replacement for Multiverse?
Not exactly the word I would use but short answer basically yeah. It similar to Multiverse but for Sponge. Multiverse was actually my inspiration for this plugin.
Cool I like this plugin. May use this for a future server. I hope I can get your portals plugin to work. I never got it to work with Multiverse Portals
Project Portals is quite stable atm so you shouldnāt have too many issues with it.
Latest version adds /world fill for pre-generating chunks.
Report any bugs or issues.
Great plugin! Works like a charm, thanks
world load isnt working
Server log please
pastebin dosnt accept my paste iām exceeding the character limit as a free user
I have a small problem with the plugin .
Iāve managed to create an empty world : world create Tut m:pjw:void
I canāt import or load the world it gives me the error : Foreign world detected
Server doesnāt fully load if i make a restart , it gets stuck on loading the main world and the new one .
Any help will do
Running : projectworlds-4.1.0-0.9.0 + spongeforge-1.8.9-1808-4.1.0-BETA-1285
[11:25:34] [Server thread/INFO]: Preparing level "world" [11:25:34] [Server thread/INFO] [Sponge]: Checking for worlds that need to be migrated... [11:25:34] [Server thread/INFO] [Sponge]: No worlds were found in need of migration. [11:25:34] [Server thread/INFO] [FML]: Injecting existing block and item data into this server instance [11:25:34] [Server thread/INFO] [FML]: Applying holder lookups [11:25:34] [Server thread/INFO] [FML]: Holder lookups applied [11:25:34] [Server thread/INFO] [FML]: Loading dimension 0 (Mesa test 11) (DedicatedServer) [11:25:34] [Server thread/INFO] [FML]: Loading dimension -1 (DIM-1) (DedicatedServer) [11:25:34] [Server thread/INFO] [FML]: Loading dimension 1 (DIM1) (DedicatedServer) [11:25:34] [Server thread/INFO] [FML]: Loading dimension 2 (Tut) (DedicatedServer) [11:25:34] [Server thread/WARN]: Unable to find spawn biome [11:25:40] [Netty Epoll Server IO #1/INFO] [FML]: Disconnecting Player: Server is still starting! Please wait before reconnecting.
Most likely itās due to the void modifier. If you actually look at the Class itās completely empty. Can you run a test creating a world that doesnāt include the void modifier?
I created an empty one on SP with no MODS . Import - Load works like a charm . I think is pixelmon or customnpcs items that make the server crash
Yeep .
I bet my life that its pixelmon
Is there any new to this possible feature ?
Not yet, sorry.
Oki, Iāll be back later so
Trying to create a new world but I keep getting this error? I have no idea how to fix it.