Hmm. So you are not running a test version or anything, you are running the version you have released? 0.9.1
Yup pulled directly from github release page. I did also test my dev version as well just for kicks.
Err. Ok let me do some testing with removing other plugins. I will let you know how it goes. xD
Ok so I tested with no plugins at all and still nothing. I really doubt it would be pixelmon, but if you want me to test that I could.
Honestly it wouldnāt surprise me if it was. Pixelmon and Sponge cause some weird problems sometimes
Hmm. Alright I will check pixelmon then tonight.
If you have any other mods check them as well, but start with pixelmon.
I was told it has something to do with Multicraft and the way it logs things.
Edit: Is there any way you could make a post in chat when the pre-gen is complete?
Try this out
https://github.com/trentech/ProjectBorders/releases/tag/0.1.0
command is /border, permissions are projectborders.cmd.[command]. The /border generate command is the equivalent to /world fill but with more options. Will be creating a detailed thread when Iām comfortable its stable.
This doesnāt replace project worlds does it, It is just a border plugin?
No its just a world border plugin.
Hmm. The progress still doesnāt show up for me even in the server logs, but it does say when it has finished although that doesnāt show up in the console either it just pops up in your chat.
Edit: Does this go over already loaded chunks, or does it just try to load unloaded chunks. So if I cancel it or the server restarts will it go back to where it left off, or will it restart fully?
I donāt believe thereās anything I can do about the logging issue. Youād have to ask the Sponge guys what the Multicraft deal is. Im pretty sure it goes through all the chunks in the border everytime but it doesnāt regenerate already generated chunks, it just checks them and moves on. The chunk generator is part of Sponge so itās not my logic.
Alright, I guess I will just check how many chunks are loaded when I get back on every time, but if it goes from 0,0 and out every time that is quite annoying if the server crashes or something then I have to start over all again for a process that takes several hours.
Well because the chunks are already generated it shouldnāt take long to blow through them. Iāll have to ask someone about that.
Iām going to try something with the console thing when I get home and Iāll post the update have you test it.
Could you recommend a setting to set it on, like the tick interval chunks per tick and such?
Iām 100% sure the border plugin is not generating as it should. I donāt think you can generate a world of 2500 radius in ~10 seconds, and when I start loading chunks it lags as hell, like it does when i generate new chunks.
Not blaming your plugin, but looks like the sponge chunk generator is not working well.
Iām not seeming to have any issues with it, I get no lag and the only issues I have with it are the fact progress isnāt shown and when I use it for some reason if no players are on there is a massive spike in entities and it keeps climbing until someone logs on.
Are you using SpongeVanilla or SpongeForge?
The entities spike is ānormalā, as it happened in 1.7.10 too.
1.8.9 Sponge Forge