Okay, so this might seem a weird issue - I have a map with spaces in its name. How do I manage to rename it/remove the spaces? I find myself unable to use it anywhere.
Should be able to surround the name in quotes. For exampleā¦
/world rename āmy worldā myworld
Alright, that did work but,
Now it states there is no world with that name. Whereas, if I do /pjw:world list
, it is there.
Looks like the world is still loaded. Not sure why that wasnāt picked up though.
Would I have to unload it for it to be renamed?
((thanks for the quick replies btw))
Yeah it was suppose to warn you. Iāll have to look into why it didnāt
Hmm. New to pjw - if this is my main world (and I also use EssentialsCmds) what would happen if I were to unload it? Silly enough, I need pjw to rename it - something I canāt do with EssentialsCmds.
Oh thatās a problem. You canāt unload the main world. What I would do is mark a different or temporary world as the main world in your server.properties file, start the server. Unload the offending world, rename it, then stop the server and setup the newly renamed world as your main world again.
You might need to put the world in the imports folder because doing this may cause Dimension id conflicts.
So I would āun-mainā it, unload, rename, copy it off somewhere else, then delete it. Then I would import it and āmainā it again. Last question, where would the import folder be?
Sounds like a walk in park - and a backup seems in order. :āā)
In any case, will try it sometime soon, Iāll let you know if everything went smoothly along. Thanks for the help, appreciate it.
set level name in server.properties to something else
move world to imports directory
start server
verify world imported successfully with /world list
unload world
rename world
load world to make sure it was renamed successfully
stop server
move world back to server root
set level name in server.properties to the newly renamed world
start server
???
profit
I just tested this and it worked as expected.
If your using the latest version you should have a imports directory in the root of your server directory.
And yes backups are always advised
Update to 0.9.2 before performing this.
Update v0.9.2
Release: Download Here
Notable Changes:
- Run migrator after worlds are loaded. Fixes dim id issues
- Disable migrator on single player.
- Fix typo causing modifiers to not work
- Some modifier updates
- Added bottomless ocean modifier
- Re-wrote teleport command
Alright, i ran some testā¦ I removed Dynmap 2.3 and try running Project Worlds āfillingā and it dont workā¦ Dynmap wasnāt the causeā¦ I even did create a new world to see if it worksā¦ same result.
you may want to look in it.
Can you pastebin a new server log?
hereās the server log: http://pastebin.com/GEkid1i1
let me know if you need a crash report as well. it also produce crash report every time it stopped.
Yes please provide the crash report. From looking at the log, it seems that your server canāt handle the pre-generator but thatās just an assumption. Iām going to add some more options in the fill command sometime later on to help smaller server handle it
For now you might consider checking out Releases Ā· trentech/ProjectBorders Ā· GitHub
This has a more robust Pre-generator.
ok hereās the crash report: http://pastebin.com/fTJYSH86
alright. i will take a quick look at the Project Borders
ok there is one problemā¦ that Project Borders is not updated to 5.0.0 API (sponge) and you should have noticed that my server is showing that i am using Sponge 5.0.0 not sponge 4. FYI.
@Zidane What do you make of this?
@Sparda Project Borders works with 5.0.0 even though the current release was built with 4.2.0. There have been no API changes between 4.x and 5.x that effect compatibility of the plugin. Matter of fact I made note to check before I suggested it, knowing thatās what you were targeting.
alright i will check it out. and what are the command isnāt it ā/bordersā? correct?
and let you know how it turned out.
Sorry about the lack of documentation. I havenāt officially released it, so nothing has been written up yet.
base command and permission is /border - pjb.cmd.border
Youāll have to setup a temporary border then run /border generate
alrightā¦ is there āborder getā where i can get information of the size that border is atā¦
if its not defaultā¦ please let me know