Just type /gamerule [worldName]
ho! yes! thank you!
Like I said latest changes to Sponge broke the way Iām importing worlds. Eventually Sponge should be able to import worlds natively.
If someone could test this with TerrainControl that be great. You can create a world using āTerrainControlā as a generator name. Iām no TerrainControl expert, so all i did was create a world, and made sure the config files generated
I also did a quick test with Biomes Oā Plenty which from a first glance seemed to work fine to. Generator name is āBIOMESOPā
Can you add a possibility to access your commands via an alias? It seems like running EssCmds and PJW together makes me unable to access your /world
command as both plugins overwrite it.
I already tried /pjw:world
and similar commands without success.
EDIT:
Looks like /w
did the trick.
It works.
I remade the MineCon world from basic config settings on the Community Server, and hey presto, there it is. Iāve only tried using fromImage mode with this so far, with a few custom biomes.
yeah thereās a space in the plugin id. Iāll fix that in next build
However we ran into another Problem. Iāll describe the server setup first:
Worlds:
DIM-1
SoS8
DIM1
MineCon
All worlds except MineCon are loaded. We now try to load Minecon too via /w load MineCon
. This works, but PJW reports a ID conflict and that it tries to solve said error. Shortly after that (~15s) the MineCon world gets unloaded again. If youāre fast enough and /w teleport
yourself to MineCon in said 15sec, youāre able to actually play in this world and it stays loaded as long as youāre playing.
Is this intended?
I personally just register a single command with several (read: too many) aliases.
for example:
/foxcore state
/foxc state
/fcore state
/fc state
/foxguard state
/foxg state
/fguard state
/fg state
are all equivalent.
That way, if there are any conflicts, it wonāt break everything.
i suggest using /pjw
alias. Easy to remember and short. Also the same as the permission node
That load command is been a thorn in my side. Iām doing a lot of terrible things to get around some of Spongeās current issues. I did notice that worlds were unloading. Does the world continue to unload after a server restart?
Havenāt checked yet.
Another issue:
If i disconnect on a world, then another user unloads said world while iām gone. Upon reconnect a new world (Overworld
is created and i get spawned in said world. Overworld
canāt even get deleted after i manually unloaded it, tells me that itās still loadedā¦
Ok, tested further:
- load a world (here:
MineCon
) - tp to
MineCon
- disconnect
- someone else does
/w unload MineCon
- reconnect
-
Overworld
gets created, you spawn there instead ofMineCon
, same coords as when you left /w load MineCon
- tp to MineCon
- Now
Overworld
canāt be unloaded or deleted even if/w list
reports that it is unloaded - leave MineCon (tp to any other world than MineCon or Overworld)
-
Overworld
can get unloaded and deleted again via/w unload
and/w delete
Thatās not cool. Iāll see what I can come up with
See edit above for further instructions.
I believe that the load/unload problems will be gone when you find the bug which created the Overworld
world.
Suggestion:
TP the player to the default world. In our case it is SoS8
, which is set as respawnworld
for every world.
OR just let the admin specify a world + coords where every player gets respawned when the world he was last in got removed.
I was actually considering adding a config option to let server owners set there own aliases, but itās not a super pressing issue right now
aaaand another one:
If i use /w list
and then click on a world to see its properties, you execute /world properties #worldname#
. This doesnāt work if /world
got overwritten
OK lets slow this train down a minute. So I donāt forget all this I would recommend creating a couple issue tickets for tracking. https://github.com/trentech/ProjectWorlds/issues
Oh, i overlooked that one. Iāll report on Github
Just had to write it down fast before i forget anything.
EDIT: DONE!
@TrenTech Hello. I saw that you added the mods support like BOP! And you canāt know how Iām happy about that ^^ But in fact the /World create cmd have changed and Iām not sure how does it works. Could you give me juste an example to learn how does it work please ?
/world help create